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Bestiary

Iceshard Blade Yhetees have been known to create weapons from even the ice that coats the mountains that they inhabit.

Master Slaying Many would call themselves warrior, and even more can heft a sword, but few hone their art with the dedication to become true masters. Every foe has their strengths and weaknesses, and the truest warriors know these as well as they know their own blade.

Surviving It is one thing to surive the many battles that rage during the Age of Recknoing, but it is quite another to meet the many great monsters of the world in combat and live to tell about it.

The Littlest Beastmaster The nobles of the Dark Elves ride to battle atop vicious reptiles known as Cold Ones. Trained almost exclusively by the Beastmasters of Karond, Cold Ones retain all of their spiteful brutality and lethal killing skills and even after years of being "mastered" these creatures are never to be considered truly safe.

Career

Accruing There is much to be earned in a world of strife, from the boons of a king to an eternity of damnation. Some strike a balance, acquiring the riches and knowledge of the world without letting their ambition ink their own death warrant.

Armory There are many wonders to discover in this world. Those that seek out these wonders and collect them all will be rewarded.

Assistance Survival on the battlefield is not a simply matter of bravery and cowardice. Tactics, tricks, and whims of fortune all play a role in a warrior's destiny. The wisest soldiers know this truth and do their best not to tempt the winds of fate.

Comraderie For young warriors there are few pursuits as weighty as the search for glory on the battlefield. These younglings soon learn that to chase glory is to chase death, and the smartest of their number quickly find friends to stand beside.

Equestrian A good mount is a soldier's best friend. Whether charging into battle or fleeing for one's life, a sturdy mount is the best chance for survival. And later, when lost and starving in the wastes, one can always be assured one last meal.

Longevity The difference between victory and defeat is but a hair's breadth. To live or to die is often the matter of a slippery patch of ground or weak link of chain. In light of this reality, the oldest warriors become good luck charms in themselves.

Questing The world is full of opportunity for would-be adventurer, and there are many who would offer tasks for the ruthless and the noble alike. There is no surer path to riches and glory.

Siege Where a thousand men might be wasted on the walls of a stalwart keep, a battery of cannons will make short work of even the most lauded fortifications and determined defenders.

Talent War is filled with years of battle, and the soldiers that fought by your side at the beginning are never the same ones that stand at your shoulder when the end comes. Those full of skill and promise often die before any can remember their names, while the most unassuming recruits often discover a talent for winning glory.

Whacky The reach of the Ruinous Powers extends far beyond the frozen north, and the corruption of their power has made its way into even the stoutest hearts. It is a short road from the first touch of the Dark Gods to the insanity of Chaos, and one must always be watchful for the strange behavior that denotes a tainted soul.

Casual

Beauty of Pain The people of Naggaroth are masters in the art of pain.

Communication Even in a time of burning villages and daemon armies, fools still abound. Luckily these warriors quickly make themselves known, and more than a few coins can be made off of them if you are willing to bear a conversation or two.

Social They say a man is known by the company he keeps. The truth of these words finds no better purchase than in the Age of Reckoning, where brother will fight brother and cowards die by the thousands. When fighting back to back against the ravaging hordes, one must hope that he has been vigilant in purging the fools from his company.

Spoils Adventurers begin their careers with dreams of fame and fortune, and such rewards will surely go to those strong and smart enough to survive. Before long, however, a warrior will think only of the prices he has paid in war, and little of the gold that now lines his armor.

Whacky The reach of the Ruinous Powers extends far beyond the frozen north, and the corruption of their power has made its way into even the stoutest hearts. It is a short road from the first touch of the Dark Gods to the insanity of Chaos, and one must always be watchful for the strange behavior that denotes a tainted soul.

Cities

Exterminating Whether rats or rogues, invaders or insects, there is always work to be had for those with the skills to remove unwanted pests.

Patriotism It is said that loyalty should prove its own reward, but the cleverest of commanders and the wisest of kings know that fidelity has a price. The only question is which warriors will prove worthy of the cost.

Sacking The beginning of every campaign must start with a dream of glory, for it is that vision that will fuel the army. No matter the cost of battle, any grievance can be soothed and any rebellion quelled if the spoils of final victory are grand enough.

Visitation In a time ravaged by conflict, the great cities of the world can provide a brief respite. Inside the walls of the capitals the struggles of the country outside fade in the presence of new intrigues and stunning spectacles.

Exploration

Cold One Hunters It is one thing to learn of the nature of Cold Ones from a book, but it entirely another thing to witness their hunt, their vicious bloodlust dispelling any sense of their prominent stupidity.

Dangers of Deadwater There are areas of the Marshes of Madness so contaminated that even a single sip of the feotid water will lead to death.

Darkhelm Residence The Darkhelm clan is a secretive and stoic family.

Dead in the Water The Dwarfs of Barak Varr take the defense of their sole port city extremely seriously.

Everlastink Nob Toppa Greenskins will use anything. ANYTHING.

Gettin' Slopped Every race has its own soft spot for a bit of down-home liquid comfort. Unfortunately for the majority of the world's intestinal fortitude, Greenskins are no exception.

Ghoulish Gourmet Ghouls are, strictly speaking, not Undead, and thus it is not unheard of for them to have preferences.

Grave of the Unknown Acolyte Those who give their lives in service to the Empire do not always find their way back to their home towns for burial.

Lairs in Dwarf & Greenskin Lands In every country there are tales of great beasts and daemonic lairs that have consumed many would-be adventurers. For whatever reason, many warriors take such stories as challenges to be bested, and the mysterious lairs of these monsters are constantly sought.

Lairs in Empire & Chaos Lands In every country there are tales of great beasts and daemonic lairs that have consumed many would-be adventurers. For whatever reason, many warriors take such stories as challenges to be bested, and the mysterious lairs of these monsters are constantly sought.

Lairs in High & Dark Elven Lands In every country there are tales of great beasts and daemonic lairs that have consumed many would-be adventurers. For whatever reason, many warriors take such stories as challenges to be bested, and the mysterious lairs of these monsters are constantly sought.

Litany of Death Sometimes the greatest of evils is perpetrated with good intentions.

Marsh Choppa A greenskin's worth is judged by his size, and the size of his choppa. And they aren't too particular about how the choppa is acquired.

Missions of Mercy The people of the Empire are good and bad, cowardly and brave. It is only in this time of war that some rise to find their inner nobility and generosity of spirit.

Mourkain Treasure The Mourkain were a civilization obsessed with death.

Raiders The Lothern Sea Guard patrols the coasts of Ulthuan even in times of relative peace. The long years of continuous warfare with their estranged kin has taught them the painful lesson of what can happen if a single location is left undefended during the raiding season.

Ranks of the Damned Ranks of the Damned

Riphorn Challenge The Riphorn Beastmen follow only the strongest, toughest among them.

Site Seeing There is no better way to learn the workings of the world than to march with an army. From the northern wastes to the southern sun, every sight in the world, whether extraordinary or mundane, will soon be yours.

Spelunking Few adventurers are willing to venture into the caverns of the world, for in those deep places the hidden terrors of the world wait in the darkness.

The Mysterious M.B. Mordren Bitterstone was one of the most well-traveled Dwarfs of the age before he met his mysterious fate, and evidence of his adventures can be found all over the Old World and beyond.

Touring In every region there are the places of legend, and whether they be infamous brothels or towering peaks, the warrior that seeks them out is sure to remember the experience for years to come.

Visions The land of Ulthuan is suffused with magical energies, and it should come as no surprise that those who live there are preternaturally sensitive to the ebb and flow of magic.

Wanderlust There are those that search out places of renown, and others who are forced to march the world, but neither will learn its mysteries like the wanderer. Only will a sauntering gait and an aimless resolve can one find all the secret corners of the world.

Will of the Assured Ulthuan is a land of magic and ancient power. One needs look no further when seeking to discover an arcane mystery.

Wolfenburg Wolfenburg was once the shining capital of Ostland  before the coming of Chaos.

Guilds

Capture A warband is only as great as its conquests, and every accomplishment requires a proof of triumph. Few things attest to glory like the trophies of one's enemies, from their eyes and ears to their keeps and castles.

Contribution While many would seek glory on their own, unwilling to share the dreams of greatness that fill their heads, others know that the finest renown is earned by a trusted band, where heads stay safely attached to shoulders.

Teamwork Veterans know well the value of a seasoned sword arm, and those that maintain likeminded company can accomplish much in this world. Fame and fortune can be easily earned, but chief among their concerns is survival.

Pursuits

A Delicate Art The art of greenskin debate is certainly a delicate one, for few argument are settled without the business end of a choppa.

Ale Run A thirsty Dwarf will go to untold lengths in search of good ale.

Cannonball! Greenskins may not understand gunpowder, but they recognize a good bludgeoning weapon when they see it, and a Dwarf-made cannonball can dent the thickest of skulls!

Come One, Come All There is no quicker path to destiny than the heeding the words of a mad prophet, if you can comprehend them.

Da Bigga 'Un With so many young warriors seeking fame and fortune in the Age of Reckoning, sometimes it takes a little something extra to determine who the true heroes are.

Dirty Dealings The Dwarfs are running low on all manner of supplies, and some among the Oathbearer ranks have begun to suggest that dealing with the manlings may be preferable to facing the greenskins with naught but stones and empty stomachs.

Durak's Journal Durak's Rest was an ancient burial ground for the Dwarfs long ago in the glorious days of their empire. When their lands were split by the massive invasions of Greenskins the tomb was thought lost. Durak's journal is the only remaining record of what transpired during that fight.

Grebo's Pile When it comes to the size of one's pile, its every greenskin for himself.

Greenskin Games There are some games of which one never tires.

Greenskin Humor Greenskins are a bit inexplicable at the best of times, and can sometimes be downright unfathomable. Unfortunately their humor is all too understandable.

Harsh Punishment Empire justice is harsh and swift.

Illiteracy The level of education in the Empire is a wide and varied thing, but the majority of those who make up the Order of the Griffon forces cannot even write their own names.

Loyal Companion The bond between a man and his dog is a splendid thing.

Ostland Corruption The war has opened the way for many enterprising 'businessmen' to ply their trade.

Random Sacrifice There will always be a place for the epic, day-long sacrificial rituals that are months in the making. Sometimes, though, the ruinous powers require a bit of spontaneity to keep things new and interesting.

Shameful Behavior Even the best of people can misbehave themselves from time to time.

Sign of Change The Raven Host has come to the Empire, and they have brought with them the signs of their patron god's approval.

Special Character With so many young warriors seeking fame and fortune in the Age of Reckoning, sometimes it takes a little something extra to determine who the true heroes are.

Squig Taming Considering the difficulty of simply capturing and corralling Squigs, it is a wonder that creatures as cowardly as Goblins can manage to teach the monstrous little beasts any commands at all!

Squig'uns! Goblins may be small, cowardly, and get the small piles, but they're the only creatures on the planet that know a blasted thing about Squigs.

Stirring Up Trouble Hunting heretics in back alleys is all well and good, but every once in a while you need to resort to the tried and true method of rounding up an old-fashioned lynch mob.

Subversion The call of corruption can come as a seductive whisper or an undeniable fixation. There are very few who can withstand it.

The Creator With so many young warriors seeking fame and fortune, sometimes it takes a little something extra to determine who the true heroes are.

The Forgekeepers The Forgekeepers will walk a path through Barak Varr, preferably under or near the mountains. There are 3 of them.

The Gateway to Ultimate Knowledge All races have some legend, some mythos, which serves to ignite the search for truth in the hearts of each successive generation.

The Herald With so many young warriors seeking fame and fortune, sometimes it takes a little something extra to determine who the true heroes are.

The Last Upholder With so many young warriors seeking fame and fortune in the Age of Reckoning, sometimes it takes a little something extra to determine who the true heroes are.

The Teacher With so many young warriors seeking fame and fortune, sometimes it takes a little something extra to determine who the true heroes are.

Realm vs Realm

Eliminating The greatest of battles will reveal the legends of the age, warriors anointed champions through blood and victory. Whether orc-slayer or man-eater, only the fastest blades and stoutest hearts will see their names live on in story.

Fowl Even among cowards there is a distinct pecking order.

Infamy On the battlefield there is often little difference between the respected and the feared. A wise warrior will seek both distinctions equally if he wishes to survive.

Persevering Whether through bravery or cowardice, there is certainly something to be said for any warrior resilient enough to survive in the Age of Reckoning.

Tally Some adventurers seek the gifts of Dark Gods and others fight for the glory a king, but all know that it is the measure of their deeds will bring them their destiny. The man that does not fight in the Age of Reckoning is the man who will soon have nothing to fight for.

Whacky The reach of the Ruinous Powers extends far beyond the frozen north, and the corruption of their power has made its way into even the stoutest hearts. It is a short road from the first touch of the Dark Gods to the insanity of Chaos, and one must always be watchful for the strange behavior that denotes a tainted soul.

Tradeskills

Ancient Lament Though ages have passed since the time of the Sundering, the wound is still fresh in the minds of every Elf.

Creating A man who can create his own supplies is a man free from the unscrupulous ambition of the army quartermasters, and may even find that a few coins can be made liberating his poor comrades as well.

Firebrew Greenskins will drink anything, much to the Dwarfs chagrin.

Medicinal Purposes Most Dwarfs won't admit to any ill effects after a day of drinking, but after the worst of nights, Furson Wreksson is more than willing to offer a few bits of advice for curing whatever ales you.

Modification The world is a strange and varied place; what might be right for one, might not be right for some. To this end, variety presents itself all around us, should we be brave enough to take hold of it.

Reaping There is nothing that costs have so much as a decent war. Arms, men, and supplies all cost fortunes, and more than one king has impoverished a kingdom with the size of his armies. When times are dire and the supplies run low, savvy warriors know that their enemies are the most abundant resource they have to call upon.

Whacky The reach of the Ruinous Powers extends far beyond the frozen north, and the corruption of their power has made its way into even the stoutest hearts. It is a short road from the first touch of the Dark Gods to the insanity of Chaos, and one must always be watchful for the strange behavior that denotes a tainted soul.

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