Subcategory of Humanoids

Description: Counted amongst the elder races, the great clans of the Dwarfs were old when the world was young. They are a stout and resolute people, kept strong by their unbending dedication to tradition and noble spirit.

Available Species:

Dwarf The Dwarfs are members of an ancient and industrious race long since past their prime. Their once-great empire of Karak Ankor lies in ruins, and many of their mighty mountain holds have been abandoned or conquered by the greenskin races, with whom the Dwarfs have warred for centuries. It is not uncommon to hear a Dwarf wistfully recall the great glories of the past, observing bitterly that nothing the Dwarfs do in this day and age can compare to the majesty of what once was.

Dwarf, Engineer Dwarfs are consummate craftsmen. Their reverence for the past, combined with their innate sense of perfectionism, makes even the smallest change or innovation to these ancient processes a frightening prospect for most Dwarfs.

This is not the case for Engineers.

Engineers embrace the relatively "new" arts of gun-making and machinery. "New" is a relative term, of course, given that such contraptions have only been around for a few thousand years.

Dwarf, Hammerer When it comes to blunt objects, size matters. That thought is the driving force behind the Hammerer's choice of weapons. His job is to bash things good and solid, and in keeping with a Dwarf's nature he's selected the best tool for the job: the great hammer.

With weapon firmly in hand, there are few more deadly melee opponents to be found on any field of battle, and fewer still that can hope to match the Hammerer's combination of skill, tenacity, and sheer momentum. Though he is not so well protected as the more defensive Ironbreaker, this limitation is offset by the killing power he wields.

Dwarf, Ironbreaker The Ironbreaker is the quintessential Dwarf: gruff, quarrelsome, and taciturn. He is also your best friend on the field of battle, as any blow struck against his allies is a Grudge that is guaranteed to be repaid in kind. Covered from head to toe in famed gromril armor, and bearing a rune-forged axe, he is a steadfast defender. This Dwarf is proof against even the most powerful attacks, standing by his allies and ensuring their safety amidst the swirling chaos of battle. It is said that there are few warriors in the world who can boast they are as tough as an Ironbreaker and none that can prove it.

Dwarf, Runepriest Dwarfs don't go in for magic. Unlike humans and their allies, Dwarfs are extremely resistant to magic, and they are prevented from feeling or manipulating its flow. Runes, on the other hand, are a whole different story.

Runes have an old power. Their carving is a ritual so refined that the results are as predictable as rocks rolling down hill. The keepers of this art are the Runepriests, adepts and sages who spend their lives learning the language and usage of runes. With their craft, they can create effects of stunning power, accosting their foes with the might of the earth itself. They can also harden their allies against the most damaging attacks, as well as heal their wounds.

Dwarf, Slayer Dwarfs place tremendous importance on their status as trustworthy individuals. With Books of Grudges that can go back for generations, an entire clan can be held accountable if one Dwarf breaks an Oath or otherwise brings shame upon his household.

For Dwarfs who have failed their clan in such a way, the only penance is death. Dwarfs, being practical by nature, see suicide as a waste. Thus, was the Cult of the Slayer born.

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