Subcategory of Humanoids

Description: Though collectively referred to by the name "Greenskin", there are many distinct subspecies that fall under the all-inclusive title. What is without variation however, is that all Greenskins are malicious and violent.

Available Species:

Gnoblar Gnoblars, and the rarer Boglars, are an offshoot of the Goblin species and share that race's diminutive size, as well as its cruel and vindictive nature. They also share the Goblin's capacity for, or rather, lack of, valor. They are cowards by nature who only fight in large numbers or when otherwise assured of victory.

Goblin Goblins are considerably smaller than Orcs, but they compensate for this disadvantage with a feral cunning that their larger brethren lack. Goblins are constantly bullied and intimidated by the Orcs, and this has caused them to evolve into sneaky and insidious creatures whose comical appearance belies their malicious intelligence. In many ways, Goblins are the brains behind the brawn of greenskin tribal society.

Goblin, Night Goblin A sub-species of Goblin, Night Goblins make their homes in vast subterranean lairs. It is in these cavernous locales that they can grow all manner of noxious fungi, which they use to brew potent and intoxicating beverages.

The Night Goblins also breed Squigs: curious beasts that the Goblins use not only for food, but also as powerful, if unpredictable, mounts.

Goblin, Shaman He's got Waaagh!, and he's not afraid to use it! What more can you say about a lad who gets the big Waaagh! going when the boyz roll out? The Shaman channels the primal bloodlust of the greenskins into effects both beneficial and baleful. He keeps the lads up and running far beyond their normal capabilities, and calls the wrath of the twin deities, Gork and Mork, down upon his enemies. One feeds the other, and around he goes, delivering a deadly combination of healing magic and stomping, pummeling power with nary a pause.

Goblin, Squig Herder One-on-one, a Squig is no match for the likes of a Hammerer or Ironbreaker. The problem isn't the match, it's the numbers. The toothy embrace of a pack of Squigs has brought down many a hearty warrior, and a Squig pack is never more effective than in the hands of an expert Herder. Using tools ranging from pipes to goads to bits of giblets, the Squig Herder drives his minions into a killing frenzy while fighting safely behind the lines. The Herder's own ranged fire combines with the attacks of his minions, challenging any foe.

Orc Orcs are the largest of the greenskin species. They are bigger, more aggressive, and more muscular than their smaller cousins, the Goblins, Hobgoblins, and tiny Snotlings.

Orcs are not bright by any means, but they do possess an animalistic awareness of social structure. They are bullies who impose their will on anyone they feel is weaker than they. There is nothing an Orc loves to do more than fight. If they lack proper opponents, they will fight amongst themselves. Such battles are always bloody affairs, for Orcs are fearsome foes, even when wounded. They feel no pain and fear nothing.

Orc, Black Orc Armed and armored to fight in the thick of melee, the Black Orc matches physical hardiness with a brawler's fighting style that makes him the heart of any war band. With choppa and shield in hand, he can face down any foe, but it is his unique approach to fighting that makes him as deadly with his fists as with either of those tools. He'll knock you down so you can't fight back, and then kick you while you're down. There's no honor among greenskins, there's no such thing as a fair fight, and that's the way he likes it!

Orc, Choppa Even the most stable Orc is only a hair's breadth from coming unglued in the heat of battle. It is to the great relief of their opponents and allies alike that most of them manage to keep it together. There are some Orcs that can't be bothered with that sort of thing. These are simple creatures: simply violent, simply well-armed, simply a bloody nightmare to keep from running blindly into the fray. They are among the deadliest of opponents one will ever face in the heat of a melee. These are Choppas, named for their weapon, and their frenzy is to be feared.

Orc, Savage Orc The echoing of wardrums made from taut sheets of poorly-tanned Dwarf hide precedes the entry of Savage Orcs into battle.

Savage Orcs are a product of the harsh, unforgiving climate of the Badlands. There, the sun bakes the parched landscape into a desolate wasteland. It is not only the land that is affected by the relentless heat, for underneath that merciless sun, the already underdeveloped brains of the Savage Orcs bake inside their skulls, resulting in a breed of Greenskin that is even more savage than usual.

Snotling Snotlings are the smallest of the greenskin races, and arguably the most pathetic. They will only confront an enemy when they hold the advantage of vastly superior numbers, and they make up for their diminutive size by being inordinately vicious little beasts.

Squig Squigs hop into battle, all teeth and slavering jaws. They are omnivorous, and often need a not-so-gentle reminder from their Night Goblin Herders as to what is on the menu and what is not.

Squigs are wild beasts that are difficult to control. Swirling melees are far from optimal situations. It is fairly common to see Squigs driven into battle only to see them turn against their handlers, wreaking havoc on their own lines, before bouncing off of their own accord.

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