| Tank Tactics |
| Focused Offense | You deal X% more X DAMAGE, and all enemy monsters will hate you X% less than normal, but you take X% more X DAMAGE any time you're hit. |
| Weapon Mastery | Increases your Weapon Skill by +1 per level. |
| Sturdy Defender | The X DAMAGE dealt to you caused by Guarding an ally is reduced by 25%. |
| Rugged | Increases Toughness by X. |
| Menace | Enemy monsters will hate you X% more than normal on all attacks. |
| Unstoppable Juggernaut | Juggernaught's cooldown is reduced to 20 seconds. |
| Going For Broke | You deal 5% more X DAMAGE, but your Toughness and Armor are reduced. |
| Cheap Kick | Any time an enemy parries your attacks, you will strike them for low X DAMAGE which they can not prevent. Requires a Greatweapon. |
| Shield Spikes | Each time you block an enemy's attack, low X DAMAGE is dealt back to them. |
| Melee DPS Tactics |
| Brute Force | Increases your Strength by X. |
| Weapon Expertise | Increases your Weapon Skill by +1 per level. |
| Flanking | All of your attacks deal X% more X DAMAGE when you strike an enemy from the sides or rear. |
| Invigoration | You will regain a small portion of your hit points every 5 seconds while you are in-combat. |
| Pay No Mind | All of your attacks will cause your enemy to hate you 5% less than normal. This has no effect on enemy players. |
| Jagged Edge | Any time you critically hit an enemy they will begin to bleed, suffering additional X DAMAGE over X SECONDS. |
| Toughen Up! | Your Toughness and Armor are increased, but you deal 5% less X DAMAGE. |
| Riposte | Each time you parry an enemy's attack, you will strike them back for X DAMAGE which they can not prevent. |
| Dirty Trick | Any time an enemy blocks your attacks, you will strike them for low X DAMAGE which they can not prevent. |
| Ranged DPS Tactics - Bow |
| Steady Aim | Increases your Ballistic Skill by X |
| Swift Reflexes | Increases your Initiative by X per level. |
| Expert Skirmisher | You deal X% more X DAMAGE when you are within 45 feet of your target, but X% less X DAMAGE when you are further than 45 feet away from them. |
| Quick Reload | You will regain X ACTIONPOINTS every second. |
| Keep Your Distance | All of your attacks will cause your enemy to hate you 5% less than normal. This has no effect on enemy players. |
| Thigh Shot | Any time you critically hit an enemy they will become snared, reducing their run speed by X% for X SECONDS. |
| I'll Take You On! | You deal 5% more melee X DAMAGE, but 5% less ranged X DAMAGE. |
| Clever Recovery | If an enemy dodges any of your attacks, you will regain X ACTIONPOINTS.This effect will not trigger more than once every 3 seconds. |
| Pierce Defenses | If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by X% for X SECONDS. |
| Ranged DPS Tactics - Magic |
| Endless Knowledge | Increases your Intelligence by X. |
| Swiftness | Increases your Initiative by +1 per level. |
| I Stand Alone | All of your attacks deal 5% more X DAMAGE if you have no other allies within 40 feet. |
| Tap The Winds | You will regain 5 action points every second. |
| Sleight Of Hand | Enemy monsters will hate you X% less than normal. |
| Devour Energy | Whenever one of your spells hits an enemy, you have a 25% chance to regain X ACTIONPOINTS. This effect can not occur more than once every X SECONDS. |
| Close Quarters | Your magical attacks will deal X% more X DAMAGE if the target is within 45 feet, but X% less X DAMAGE if they are further away. |
| Recover Power | Any time an enemy disrupts your attacks, you will regain 50 action points. |
| Forceful Conduit | If an enemy blocks any of your attacks, their chances to block and disrupt will be reduced by 10% for 5 seconds. |
| Healer Tactics |
| Infinite Knowledge | Increases your Intelligence by +1 per level. |
| Divine Fury | You deal X% more X DAMAGE, but all of your healing becomes X% less effective. |
| Infusion Of Power | You will regain 5 action points every second. |
| Subtlety | All of your heals will cause enemy monsters to hate you 25% less than normal. |
| Restorative Burst | Any time one of your direct healing effects critically heals an ally, you will regain X ACTIONPOINTS over X SECONDS. |
| Aggressive Focus | You deal 5% more X DAMAGE, but all of your heals are 5% less effective. |
| Reabsorption | Any time an enemy disrupts your attacks, you will regain 50 action points. |
| Discipline | Increases your Willpower by X. |
| Tank Morale |
| Demolishing Strike | A powerful melee attack that reduces armor by X and deals X DAMAGE over X SECONDS |
| Raze | Repeatedly attack all enemies in front of you, inflicting X DAMAGE every second for 3 seconds, up to X FEET away. |
| Grapple | Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect can not be dispelled or broken. |
| Revenge | For the next 10 seconds, you'll instantly strike back at anyone who attacks you from the front. |
| Distracting Bellow | A loud shout that startles your target and all enemies within X FEET of them, reducing their X DAMAGE by X% for X SECONDS. |
| Shield Wall | Increases your chance to block by 100% for 10 seconds. |
| On Your Feet | Removes all knockdowns from your group, and you will all ignore knockdowns and knockbacks for the next 15 seconds. |
| Immaculate Defense | An impressive display of defense which reduces incoming X DAMAGE by X% for both you and all group members within X FEET of you for X SECONDS. |
| Melee DPS Morale |
| Sever Nerve | A directed strike that inflicts X DAMAGE to your target. |
| Force Of Will | You stare down your opponent, draining X of their Action Points into yourself, and reducing their strength by X for X SECONDS. |
| Broad Swings | All of your attacks for the next 10 seconds will strike up to 2 additional enemies near your target. |
| Frenzied Slaughter | All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more X DAMAGE for 7 seconds. |
| Confusing Movements | Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for X SECONDS. |
| Concussion | Deals high X DAMAGE to your target, and greatly reduces their Strength and Weapon Skill for 30 seconds. |
| Relentless Assault | A prolonged ferver that grants X ACTIONPOINTS a second to everyone in your group for X SECONDS. |
| Flashing Blades | Increases your group's chances to parry and dodge attacks by 50% for 10 seconds. |
| Ranged DPS Morale - Bow |
| Point-Blank | A mid-range attack that deals X DAMAGE and knocks targeted player away. Monsters will be knocked down. |
| Unshakable Focus | A cold unyielding focus increases your X DAMAGE by 100% for X SECONDS. |
| Explosive Shots | All of your ranged attacks will explode for the next 10 seconds, dealing X DAMAGE to all enemies within 30 feet of your target.This effect will not trigger more than once every second. |
| Hail Of Doom | You focus on a spot on the ground for up to 5 seconds, constantly shooting at all enemies within X FEET of that area for X DAMAGE. |
| Concealment | With luck and experience you are able to both Dodge and Disrupt all attacks against you for 7 seconds. |
| Focused Mind | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
| Get Down! | Everyone in your group is surrounded by a protective shield, which will absorb a large amount of X DAMAGE from ranged abilities. |
| Blinding Speed | Your chances to dodge, parry, and disrupt attacks is increased by 100% for 10 seconds. |
| Ranged DPS Morale - Magic |
| Siphon Power | Steals up to 200 action points from your target and gives it to you, and reduces your target's Intelligence by X for 30 seconds. |
| Mage Bolt | A focused blast that deals X DAMAGE. |
| Scintillating Energy | Deals X DAMAGE to your target, and stuns them for 7 seconds. |
| Unleash The Winds | Deals X DAMAGE to all enemies within 30 feet, and knocks them away from you. |
| Misdirection | A strong counter aura will redirect half of any incoming Magic X DAMAGE back to to it's caster which also reduces the amount of X DAMAGE you take. |
| Focused Mind | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
| Shimmering Cloak | Everyone in your group is surrounded by a protective shield, which will absorb a large amount of X DAMAGE from magical abilities. |
| Warp Mind | Reduces the Intelligence and Willpower of all enemies within 30 feet for 10 seconds. Anyone afflicted by this effect will regain action points 50% more slowly. |
| Healer Morale |
| Steal Life | Your target suffers X DAMAGE over 9 seconds, and you are healed for a half of the X DAMAGE dealt. |
| Doom And Darkness | For the next 7 seconds, your target regains action points 50% more slowly, and their normal morale gain will stop. |
| Rampaging Siphon | Deals X DAMAGE to all enemies within 30 feet, and heals your entire group for the full amount of the X DAMAGE dealt. |
| Wind Of Death | All enemies within 30 feet suffer very high X DAMAGE over 9 seconds. Anyone afflicted by this effect will have all of their stats (except Wounds) reduced. |
| Divine Favor | A strong heal that will restore X health to your target. |
| Focused Mind | For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back. |
| Divine Protection | Everyone in your group is surrounded by a protective shield, which will absorb a large amount of X DAMAGE from melee abilities. |
| Alter Fate | Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for X over X SECONDS. |
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