| Bright Wizard Abilities |
| Ignite | A Hex which causes your target to burst into flames, dealing X ELEMENTAL DAMAGE to them over X SECONDS. |
| Fireball | You conjure up a fiery missile which slams into your target, dealing X ELEMENTAL DAMAGE. |
| Sear | Causes a pillar of scalding gas to erupt from the ground, dealing X ELEMENTAL DAMAGE to your target. |
| Flame Shield | Everyone in your group is Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal X ELEMENTAL DAMAGE back against the attacker when they are struck by a melee attack. |
| Smoke Screen | You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal X% less X DAMAGE to you for X SECONDS. If you attack anyone that you have Detaunted, the effect will immediately end. |
| Scorched Earth | You send a blast of heat into the ground around you, dealing X CORPOREAL DAMAGE to all enemies within X FEET. |
| Flames Of Rhuin | An Enchantment which infuses your group with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional X CORPOREAL DAMAGE any time they deal X DAMAGE. |
| Boiling Blood | A Hex which causes your target's blood to boil within their body, dealing X CORPOREAL DAMAGE to them over X SECONDS and reducing their Corporeal resistance by X. |
| Fiery Blast | You fling a massive ball of fire, dealing X ELEMENTAL DAMAGE to your target and all other enemies within X FEET of them. |
| Cauterize | You cause an open wound to sear itself shut, removing one Injury from an ally. |
| Fire Cage | All enemies within X FEET are Rooted as they become trapped within a cage of searing flames, making them unable to move for X SECONDS. Rooted targets have a 50% chance to break free when they suffer X DAMAGE. |
| Pyroclastic Surge | A fountain of molten lava envelops your target, dealing X CORPOREAL DAMAGE. If they are Hexed, then they will also be inflicted with a disorienting Hex for X SECONDS, causing all of their actions to take an additional X SECONDS to build up. |
| Detonate | You reach through the power of a Hex on the target to instantly deal X ELEMENTAL DAMAGE to them, and an additional X ELEMENTAL DAMAGE over X SECONDS to them and all other enemies within X FEET. |
| Flame Breath | You momentarily turn your very breath into a rolling burst of flames, dealing X ELEMENTAL DAMAGE over X SECONDS to all enemies in a cone in front of you, up to X FEET away. |
| Shield Of Aqshy | An Enchantment which calls upon the power of the Red Wind to increase your armor by X for X SECONDS, and makes it X% less likely that you will be set back while building up abilities. |
| Burning Iron | Your target's weapons become red hot, dealing X CORPOREAL DAMAGE to them and causing them to lose X ACTION POINTS. |
| Choking Smoke | A Hex which turns the air into unbreathable smoke and ash, dealing X CORPOREAL DAMAGE to your target. The target and all other enemies within X FEET become silenced for X SECONDS, making them unable to use magic. |
| Burnout | You call upon the Winds Of Magic to grant you power, instantly regaining X ACTIONPOINTS, but dealing X DAMAGE to you which you can not prevent. |
| Slow Boil | For the next X SECONDS, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra X SECONDS to cool down. When this effect ends, they will suffer X CORPOREAL DAMAGE as the fever peaks. |
| Rain Of Fire | You call down a shower of flames from the Winds Of Magic that rains down for the next X SECONDS, falling upon a spot you select and repeatedly dealing X DAMAGE to all enemies within X FEET of that spot. |
| Meltdown | You expel all of your build-up Combustion in a fiery blast, dealing X DAMAGE to your target based on the amount of Combustion that was consumed. 1 - 10 Combustion: X DAMAGE. 11 - 30 Combustion: X DAMAGE. 31 - 70 Combustion: X DAMAGE. 71 - 90 Combustion: X DAMAGE. 91 - 100 Combustion: X DAMAGE. |
| Bright Wizard Spec Abilities |
| Funnel Power | You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional X CORPOREAL DAMAGE to your target, but you will also suffer X DAMAGE for each one. Use this ability again to turn it off. |
| Nova | A powerful spell which makes your target spontaneously combust, dealing X ELEMENTAL DAMAGE to them. |
| Fireball Barrage | You assault your target with a constant stream of fireballs, striking them up to 3 times over X SECONDS. Each blast deals X ELEMENTAL DAMAGE to your target, and X ELEMENTAL DAMAGE to all other enemies within X FEET of them. This effect will end if you break your concentration or run out of action points. |
| Playing With Fire | A Hex which surrounds the target with hungry flames, causing all healing used on them for the next X SECONDS to become X% less effective. Each time someone attempts to heal them, the flames will lash out, and healer will suffer X ELEMENTAL DAMAGE. |
| Withering Heat | You turn the air around your enemy into a grasping storm of burning flames for up to X SECONDS, dealing up to X CORPOREAL DAMAGE and snaring them, reducing their run speed by X%. This effect will end if you break your concentration, or run out of action points. |
| Stop, Drop, And Roll | You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing X ELEMENTAL DAMAGE to your target and knocking them down for X SECONDS, but extinguishing your Ignite. |
| Annihilate | You concentrate on your magical powers for up to X SECONDS, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal X CORPOREAL DAMAGE each second to all enemies within X FEET, but you will also suffer X DAMAGE each second from the strain. This effect will end if you break your concentration, or run out of action points. |
| Spreading Flames | Only usable on a Hexed enemyDeals X ELEMENTAL DAMAGE to your target over X SECONDS. Each time that this effect X DAMAGEs them, the flames will spread, causing X ELEMENTAL DAMAGE over X SECONDS to all other enemies within X FEET of them. |
| Favourable Winds | Aqshy, the Wind of Fire, bends and twists in your favour momentarily. For the next X SECONDS, any of your abilities which work against multiple targets will have a X% larger radius. |
| Bright Wizard Tactics |
| Power From The Ashes | Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended. |
| Lingering Fires | Pyroclastic Surge and Flame Breath gain a 25% chance to cause an additional X ELEMENTAL DAMAGE over X SECONDS to each target hit. |
| Flashfire | Any time an enemy disrupts one of your spells, your next spell within the next X SECONDS which would normally have a buildup time will cast instantly instead.This effect will not trigger more than once every 3 seconds. |
| Crown Of Fire | Any time that you are struck by a melee attack, there is a 25% chance that the attacker will become stunned for X SECONDS. This stun does not grant immunity. |
| Fan The Flames | Increases the radii of Rain Of Fire and Detonate by X%. |
| Distracting Fires | Reduces the cooldown times of Smoke Screen and Fire Cage by X SECONDS. |
| Embrace The Flames | Burnout will now only deal X DAMAGE to you. |
| Fueled From Within | Flames Of Rhuin will now deal X DAMAGE, and Flame Shield will now deal X DAMAGE. |
| Bright Wizard Spec Tactics |
| Draining Burn | Burning Iron will now deal X DAMAGE, and you will regain X ACTION POINTS when it hits. |
| Searing Vitality | Sear will now heal you for 67% of the X DAMAGE that it deals. |
| Burn Through | Fireball and Pyroclastic Surge are now virtually undefendable. |
| Fuel To The Fire | Increases the durations of Ignite, Detonate, and Boiling Blood by an additional 3 seconds. |
| Smoldering Embers | When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time that they are reapplied! |
| Ignition | Each time that Ignite deals X DAMAGE, there is a 33% chance that all of the enemy's resistances will become reduced by X and their armor will become reduced by X for X SECONDS. |
| Explosive Force | Any time that your Combustion causes an Explosion, the blast will also deal 50% of the X DAMAGE to all enemies within X FEET of you. |
| Wildfire | When an enemy is hit by your Fiery Blast, Scorched Earth, or Flame Breath, there is a 25% chance that they will become surrounded by flames for X SECONDS, dealing X ELEMENTAL DAMAGE each second to all other enemies within X FEET of them. |
| Fiery Reserves | Reduces the cooldown times of Flame Breath and Rain Of Fire by X SECONDS. |
| Bright Wizard Morale |
| Magic Dart | Deals X DAMAGE to your target and sends them flying backwards away from you. |
| Ruin And Destruction | Deals X DAMAGE to all enemies within X FEET, and stuns them for X SECONDS. |
| Heart Of Fire | Removes all Hexes and Curses from you. You regain X HEALTH over X SECONDS. |
| Bright Wizard Spec Morale |
| The Burning Head | Deals X DAMAGE to your target, and X to all other enemies within X FEET of them. All enemies hit by this effect will lose X points of Morale. |
| Wall Of Fire | A wall of fire shoots outwards from you and remains on the ground for X SECONDS, dealing X DAMAGE each second to any enemies touching it. |
| Conflagration Of Doom | A spot that you select bursts into flames for X SECONDS, dealing X DAMAGE each second to all enemies within X FEET. |
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