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Bright Wizard

Abilities, Tactics and Morale


more info about Bright Wizard Class

back to all Abilities, Tactics and Morale.

Some info can be inaccurate due to game changes.

Bright Wizard Abilities
Ignite A Hex which causes your target to burst into flames, dealing X ELEMENTAL DAMAGE to them over X SECONDS.
Fireball You conjure up a fiery missile which slams into your target, dealing X ELEMENTAL DAMAGE.
Sear Causes a pillar of scalding gas to erupt from the ground, dealing X ELEMENTAL DAMAGE to your target.
Flame Shield Everyone in your group is Enchanted with a protective shield of flickering flames for 1 hour, giving them a 25% chance to deal X ELEMENTAL DAMAGE back against the attacker when they are struck by a melee attack.
Smoke Screen You Detaunt your target by surrounding them with thick smoke, making them hate you less and causing them to deal X% less X DAMAGE to you for X SECONDS. If you attack anyone that you have Detaunted, the effect will immediately end.
Scorched Earth You send a blast of heat into the ground around you, dealing X CORPOREAL DAMAGE to all enemies within X FEET.
Flames Of Rhuin An Enchantment which infuses your group with the spirit of fire for 1 hour, giving them a 25% chance to deal an additional X CORPOREAL DAMAGE any time they deal X DAMAGE.
Boiling Blood A Hex which causes your target's blood to boil within their body, dealing X CORPOREAL DAMAGE to them over X SECONDS and reducing their Corporeal resistance by X.
Fiery Blast You fling a massive ball of fire, dealing X ELEMENTAL DAMAGE to your target and all other enemies within X FEET of them.
Cauterize You cause an open wound to sear itself shut, removing one Injury from an ally.
Fire Cage All enemies within X FEET are Rooted as they become trapped within a cage of searing flames, making them unable to move for X SECONDS. Rooted targets have a 50% chance to break free when they suffer X DAMAGE.
Pyroclastic Surge A fountain of molten lava envelops your target, dealing X CORPOREAL DAMAGE. If they are Hexed, then they will also be inflicted with a disorienting Hex for X SECONDS, causing all of their actions to take an additional X SECONDS to build up.
Detonate You reach through the power of a Hex on the target to instantly deal X ELEMENTAL DAMAGE to them, and an additional X ELEMENTAL DAMAGE over X SECONDS to them and all other enemies within X FEET.
Flame Breath You momentarily turn your very breath into a rolling burst of flames, dealing X ELEMENTAL DAMAGE over X SECONDS to all enemies in a cone in front of you, up to X FEET away.
Shield Of Aqshy An Enchantment which calls upon the power of the Red Wind to increase your armor by X for X SECONDS, and makes it X% less likely that you will be set back while building up abilities.
Burning Iron Your target's weapons become red hot, dealing X CORPOREAL DAMAGE to them and causing them to lose X ACTION POINTS.
Choking Smoke A Hex which turns the air into unbreathable smoke and ash, dealing X CORPOREAL DAMAGE to your target. The target and all other enemies within X FEET become silenced for X SECONDS, making them unable to use magic.
Burnout You call upon the Winds Of Magic to grant you power, instantly regaining X ACTIONPOINTS, but dealing X DAMAGE to you which you can not prevent.
Slow Boil For the next X SECONDS, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra X SECONDS to cool down. When this effect ends, they will suffer X CORPOREAL DAMAGE as the fever peaks.
Rain Of Fire You call down a shower of flames from the Winds Of Magic that rains down for the next X SECONDS, falling upon a spot you select and repeatedly dealing X DAMAGE to all enemies within X FEET of that spot.
Meltdown You expel all of your build-up Combustion in a fiery blast, dealing X DAMAGE to your target based on the amount of Combustion that was consumed.
1 - 10 Combustion: X DAMAGE.
11 - 30 Combustion: X DAMAGE.
31 - 70 Combustion: X DAMAGE.
71 - 90 Combustion: X DAMAGE.
91 - 100 Combustion: X DAMAGE.
Bright Wizard Spec Abilities
Funnel Power You become a living conduit for the power of the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional X CORPOREAL DAMAGE to your target, but you will also suffer X DAMAGE for each one. Use this ability again to turn it off.
Nova A powerful spell which makes your target spontaneously combust, dealing X ELEMENTAL DAMAGE to them.
Fireball Barrage You assault your target with a constant stream of fireballs, striking them up to 3 times over X SECONDS. Each blast deals X ELEMENTAL DAMAGE to your target, and X ELEMENTAL DAMAGE to all other enemies within X FEET of them. This effect will end if you break your concentration or run out of action points.
Playing With Fire A Hex which surrounds the target with hungry flames, causing all healing used on them for the next X SECONDS to become X% less effective. Each time someone attempts to heal them, the flames will lash out, and healer will suffer X ELEMENTAL DAMAGE.
Withering Heat You turn the air around your enemy into a grasping storm of burning flames for up to X SECONDS, dealing up to X CORPOREAL DAMAGE and snaring them, reducing their run speed by X%. This effect will end if you break your concentration, or run out of action points.
Stop, Drop, And Roll You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing X ELEMENTAL DAMAGE to your target and knocking them down for X SECONDS, but extinguishing your Ignite.
Annihilate You concentrate on your magical powers for up to X SECONDS, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal X CORPOREAL DAMAGE each second to all enemies within X FEET, but you will also suffer X DAMAGE each second from the strain. This effect will end if you break your concentration, or run out of action points.
Spreading Flames Only usable on a Hexed enemyDeals X ELEMENTAL DAMAGE to your target over X SECONDS. Each time that this effect X DAMAGEs them, the flames will spread, causing X ELEMENTAL DAMAGE over X SECONDS to all other enemies within X FEET of them.
Favourable Winds Aqshy, the Wind of Fire, bends and twists in your favour momentarily. For the next X SECONDS, any of your abilities which work against multiple targets will have a X% larger radius.
Bright Wizard Tactics
Power From The Ashes Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended.
Lingering Fires Pyroclastic Surge and Flame Breath gain a 25% chance to cause an additional X ELEMENTAL DAMAGE over X SECONDS to each target hit.
Flashfire Any time an enemy disrupts one of your spells, your next spell within the next X SECONDS which would normally have a buildup time will cast instantly instead.This effect will not trigger more than once every 3 seconds.
Crown Of Fire Any time that you are struck by a melee attack, there is a 25% chance that the attacker will become stunned for X SECONDS. This stun does not grant immunity.
Fan The Flames Increases the radii of Rain Of Fire and Detonate by X%.
Distracting Fires Reduces the cooldown times of Smoke Screen and Fire Cage by X SECONDS.
Embrace The Flames Burnout will now only deal X DAMAGE to you.
Fueled From Within Flames Of Rhuin will now deal X DAMAGE, and Flame Shield will now deal X DAMAGE.
Bright Wizard Spec Tactics
Draining Burn Burning Iron will now deal X DAMAGE, and you will regain X ACTION POINTS when it hits.
Searing Vitality Sear will now heal you for 67% of the X DAMAGE that it deals.
Burn Through Fireball and Pyroclastic Surge are now virtually undefendable.
Fuel To The Fire Increases the durations of Ignite, Detonate, and Boiling Blood by an additional 3 seconds.
Smoldering Embers When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious, though, for you will build Combustion and have a chance to cause an Explosion each time that they are reapplied!
Ignition Each time that Ignite deals X DAMAGE, there is a 33% chance that all of the enemy's resistances will become reduced by X and their armor will become reduced by X for X SECONDS.
Explosive Force Any time that your Combustion causes an Explosion, the blast will also deal 50% of the X DAMAGE to all enemies within X FEET of you.
Wildfire When an enemy is hit by your Fiery Blast, Scorched Earth, or Flame Breath, there is a 25% chance that they will become surrounded by flames for X SECONDS, dealing X ELEMENTAL DAMAGE each second to all other enemies within X FEET of them.
Fiery Reserves Reduces the cooldown times of Flame Breath and Rain Of Fire by X SECONDS.
Bright Wizard Morale
Magic Dart Deals X DAMAGE to your target and sends them flying backwards away from you.
Ruin And Destruction Deals X DAMAGE to all enemies within X FEET, and stuns them for X SECONDS.
Heart Of Fire Removes all Hexes and Curses from you. You regain X HEALTH over X SECONDS.
Bright Wizard Spec Morale
The Burning Head Deals X DAMAGE to your target, and X to all other enemies within X FEET of them. All enemies hit by this effect will lose X points of Morale.
Wall Of Fire A wall of fire shoots outwards from you and remains on the ground for X SECONDS, dealing X DAMAGE each second to any enemies touching it.
Conflagration Of Doom A spot that you select bursts into flames for X SECONDS, dealing X DAMAGE each second to all enemies within X FEET.
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