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Chosen

Abilities, Tactics and Morale


more info about Chosen Class

back to all Abilities, Tactics and Morale.

Some info can be inaccurate due to game changes.

Chosen Abilities
Throwing Axe A basic throwing attack that inflicts X DAMAGE. Has a chance to deal X DAMAGE to a severely wounded target if you are behind them.
Enraged Blow A powerful blow that does X DAMAGE and has significantly increased threat against monsters
Dreadful Fear You call upon the power of the warp to instill a bone chilling fear in your opponents within X FEET of you, reducing their Strength by X. During this time, the Strength of any groupmates within the radius is increased by X. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Tooth Of Tzeentch Stabs into opponent for X DAMAGE. For the next X SECONDS, Tooth Of Tzeentch will cause an additional X DAMAGE on the next damaging attack made by everyone in your group.
Corrupting Wrath You call upon the power of the warp to wither your opponents' mind and muscles, reducing the toughness of all enemies within X FEET by X. During this time, group members within the radius are emboldened, increasing their toughness by X. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Cleave A powerful overhand blow that inflicts X DAMAGE and reduces armor by X. This effect can stack up to 5 times.
Seeping Wound Your blade churns with Spiritual energies and will Cripple your target, inflicting X DAMAGE over X SECONDS.
Discordant Instability You tear at the fabric of reality, warping the world around you. Enemies within X FEET will have all their resistances reduced by X. During this time, groupmates within the radius have all their resistances increased by X. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Taunt You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take X% more X DAMAGE from your attacks. This effect will fade after X SECONDS or after your opponent has hit you 3 times.
Ravage You channel the fell powers of the warp into your blade unleashing a devastating strike that does X SPIRIT DAMAGE.
Dizzying Blow A blow to the head which inflicts X DAMAGE and snares your target, reducing their movement speed by X% for X SECONDS.
Guard You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any X DAMAGE that they suffer and all hate that they cause will be split evenly between the two of you.
Hold The Line! You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by X% for X SECONDS. You will also defend all allies behind you, up to X FEET away, increasing their chances to dodge and disrupt by X% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points.
Discordant Fluctuation The power of the Warp fluctuates violently around you and your allies within 30 feet. Enemies that dare to use offensive magical abilities against a groupmate in this radius will be hit with a magical backlash, causing them X SPIRIT DAMAGE. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Withering Blow You release chaotic energies through your blade, withering your opponent's limbs causing X DAMAGE and removing X ACTIONPOINTS.
Repel Forceful blow that deals X DAMAGE and knocks back players and knocks down monsters.
Juggernaut You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects.
Blast Wave A great burst of corrupted winds tears at all targets within 30 feet, inflicting SPIRIT X DAMAGE. If under the effect of a Discordant Aura, all target's magic resists are lowered by X for X SECONDS.
Corrupting Retribution You instill the power of the warp in your groupmates within 30 feet, causing their corrupted power to regenerate flesh and bone, healing them for X HEALTH every time they defend an attack. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Challenge You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal X% less X DAMAGE to everyone other than you. This effect will fade after X SECONDS or after your opponent has hit you 3 times.
Dreadful Agony You call on the power of the Warp, channeling warped energy in to the hearts and minds of your opponents. All enemies within X FEET will take X SPIRIT DAMAGE every X SECONDS. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Suppression A quick blow that causes X DAMAGE and improves the your defensive position, increasing your chance to parry by X% for X SECONDS.
Petrify The land around you warps and changes, encasing up to 4 nearby opponents in hardened stone. Effected opponents are rooted for X SECONDS and cannot move. Rooted targets have a 50% chance to break free when they suffer X DAMAGE.
Bane Shield A baneful aura surrounds you for X SECONDS, lashing out for X SPIRIT DAMAGE at any enemies who attack you.
Touch of Palsy Target's legs become brittle for X SECONDS, causing them to suffer X DAMAGE for every half second they are moving.
Chosen Spec Abilities
Dreadful Terror The power of the Warp encases you in a terrifying visage. All enemies within X FEET will lose X ACTIONPOINTS every X SECONDS. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Relentless You hack at your enemy with brutal strikes for up to X SECONDS, striking them up to five times and dealing X DAMAGE with each hit. This effect will end if you break your concentration or run out of action points.
Rending Blade Your Demonic blade overpowers your enemy's defense causing X DAMAGE. If you are imbued with a Dreadful Aura then the attack will deal an additional X SPIRIT DAMAGE to 2 nearby opponents.
Corrupting Horror The power of the Warp radiates out from you, placing horrifying visions inside the heads of all foes within X FEET, causing their spells to build up 0.5 seconds slower. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Downfall A fierce blow that knocks down your opponent for X SECONDS and inflicts X DAMAGE.
Oppression A thunderous shield slam that inflicts X DAMAGE and increases your armor by X for X SECONDS. When an Aura of Corruption is active you will disorient your target for X SECONDS, increasing their build times by X SECONDS.
Discordant Turbulence The power of the Warp melds with the mind of your enemies, causing healing on any foes within X FEET to be X% less effective. This curse will last until another curse is activated, or this curse is toggled off. After this, the curse will linger for another X SECONDS
Quake You shake the very earth, dealing X DAMAGE to all opponents within X FEET in front of him, and knocking them down for 2 seconds.
Tzeentch's Reflection You are surrounded by magical barrier increasing your willpower by X and disrupt chance by X% for X SECONDS. During this time, any spell you disrupt will silence it's caster for X SECONDS.
Chosen Tactics
Chaotic Advantage Any time you parry an attack, you will regain X ACTIONPOINTS. Tactic can not trigger more than once every 3 seconds.
Flawless Armor Reduces the chance that an enemy will critically hit you by X%.
Quickened Discord Reduces Blast Wave's cooldown time by X SECONDS and Touch Of Palsy's cooldown time by X SECONDS.
Critical Suppression Suppression will now also reduce the victim's chances to defend against attacks by X% for X SECONDS.
Piercing Repel Repel will now apply a buff on you that will reduce the armor penetration of all attackers by X% for X SECONDS.
Baneful Shielding Bane Shield will now last for an additional 7 seconds.
Power from the Gods Your auras no longer cost any action points.
Destined For Victory Any time you block an attack, you gain X points of Morale. Tactic can not trigger more than once every 3 seconds.
Chosen Spec Tactics
Feed on the Weary Withering Blow will now drain X ACTION POINTS, and you will gain as many action points as the victim lost.
Crippling Strikes Any time you critically hit an enemy, they will deal X% less X DAMAGE for X SECONDS.
Oppressing Blows Increases your chance to critically hit by X% when you are wielding a Greatweapon.
Dire Shielding Bane Shield will now also protect any of your allies within X FEET.
Mixed Defenses Any time you block an attack, your chance to parry is increased by X% for X SECONDS.
Hastened Dismissal Reduces Repel's cooldown time by X SECONDS and reduces its cost by X DAMAGE.
Siphoned Energy Any time you disrupt a spell, you will regain X HEALTH, and your movement speed will be increased by X% for X SECONDS.
Tainted Wound If an enemy becomes healed while suffering from your Seeping Wound, the healer will suffer X DAMAGE.
Embrace The Winds All healing used on you becomes X% more effective.
Chosen Morale
Inevitable Changing A strong melee attack that deals X DAMAGE and restores all of your AP.
Tzeentch's Amplification For 15 seconds, Tzeentch amplifies the effects of all heals cast on you by 300%.
Sprout Carapace In a chaotic surge of growth, everyone in the group's skin hardens, increasing Armor by X and all Resists by X for X SECONDS. Everyone receives 100 AP as well.
Chosen Spec Morale
Warping Embrace A surge of chaotic energy ripples forward inflicting X DAMAGE to everyone X FEET in front of you. The surge of power clings to it's victims, snaring them by 40% for 15 seconds.
Impenetrable Armor You are briefly covered with an impenetrable set of scales. For the next X SECONDS, up to X DAMAGE will be absorbed.
Shatter Faith A thunderous curse shatters the air, inflicting X DAMAGE to all targets within 30 feet and dispelling a blessing.
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