| Engineer Abilities |
| Gun Blast | A gun attack which deals X DAMAGE to your enemy. |
| Spanner Swipe | You clobber your enemy with your spanner, dealing X DAMAGE. If the target is Ailing, then they will become snared, reducing their run speed by X% for X SECONDS. |
| Fragmentation Grenade | You lob a grenade which shatters when it hits your enemy, dealing X CORPOREAL DAMAGE over X SECONDS to the target and all other enemies within X FEET of them. |
| Gun Turret | You construct a turret with a self-aiming gun.Every 4 seconds, the turret will shoot at an enemy up to 100 feet away, usually dealing X DAMAGE. 10% of the time, the turret will fire a rapid series of powerful shots that deals X DAMAGE over X SECONDS and ignores all of the target's armor.You may only have a single Turret at a time. |
| Field Repair | You focus on repairing your turret for up to X SECONDS, restoring HEALTH to it every second. This effect will end if you lose your concentration or run out of action points. |
| Friction Burn | A powerful swipe with your spanner which afflicts your target with an Ailment, dealing X CORPOREAL DAMAGE to the enemy over X SECONDS. |
| Acid Bomb | You toss a grenade which splatters a corrosive acid everywhere. Your target and all other enemies within X FEET of them have their armor reduced by X and their Corporeal resistance reduced by X for X SECONDS. |
| Incendiary Rounds | You fire bullets that burst into flame when they strike the enemy, dealing X CORPOREAL DAMAGE over X SECONDS. |
| Addling Shot | You Detaunt your target, making them hate you less and causing them to deal X% less X DAMAGE to you for X SECONDS. If you attack anyone that you have Detaunted, the effect will immediately end. |
| Blunderbuss Blast | You fire a blast of short-range pellets which deal X DAMAGE to all enemies in front of you, up to X FEET away. |
| Bombardment Turret | You construct a turret with an auto-firing grenade launcher.Every 2 seconds, the turret will lob a grenade at an enemy up to 65 feet away, usually dealing X CORPOREAL DAMAGE. 10% of the time, the turret will launch an explosive grenade which deals X CORPOREAL DAMAGE to the target and all other enemies within X FEET of them.You may only have a single turret at a time. |
| Barbed Wire | You fling coils of barbed wire all around you, rooting all enemies within X FEET in place for X SECONDS. There is a 50% chance of the root breaking with every hit. |
| Hip Shot | A quick shot from the hip which deals X DAMAGE. |
| Signal Flare | You mark the enemy with a bright signal flare, reducing their chance to dodge attacks by X% for X SECONDS. |
| Flashbang Grenade | You toss a grenade which explodes with a burst of force, dealing CORPOREAL DAMAGE to the target and setting back any ability which they were building up by an additional X SECONDS. |
| Slow And Steady | No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by X, but your run speed is reduced by X%.Use this ability again to deactivate it. |
| Land Mine | You deploy a faintly-camouflaged land mine which will persist for up to 2 minutes. When an enemy gets close to the mine, it will detonate, destroying itself and dealing X DAMAGE to all enemies within X FEET. Any enemy hit by the blast has a 25% chance to become knocked down for X SECONDS.You may only have a single land mine at a time. |
| Self-Destruct | You activate the self-destruct mechanism built into your turret, destroying the turret and knocking down all enemies within X FEET of it for X SECONDS. |
| Flame Turret | You construct a turret with a self-firing flamethrower.Every 3 seconds, the turret will usually blast out a cone of fire that deals X CORPOREAL DAMAGE to all enemies in front of it, up to X FEET away. 10% of the time, the turret will vent a fiery explosion which deals X CORPOREAL DAMAGE to all enemies within X FEET of it.You may only have a single turret at a time. |
| Pepper Bomb | You lob a grenade packed full of a noxious choking powder, dealing CORPOREAL DAMAGE to your enemy and silencing them for X SECONDS, making them unable to use magic. |
| Focused Fire | You focus all of your shots on your enemy for up to X SECONDS, dealing X DAMAGE to them every second. This effect will end if you lose your concentration or run out of action points. |
| Engineer Spec Abilities |
| Crack Shot | A well-aimed shot which deals X DAMAGE and disarms your target for X SECONDS, making them unable to use their weapons. |
| High-Explosive Ammo | You load your gun with a few rounds of special ammunition. For the next X SECONDS, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional X DAMAGE to all enemies within X FEET of your target.This effect will not trigger more than once every second. |
| Snipe | A slow but powerful gun shot which deals X DAMAGE to your enemy and can not be defended against. |
| Fire Bomb | You toss a grenade filled with flaming pitch which deals CORPOREAL DAMAGE to your target immediately, and another X CORPOREAL DAMAGE over X SECONDS. |
| Concussion Grenade | You lob a grenade that releases a powerful shockwave on impact, dealing CORPOREAL DAMAGE to your target and knocking the player back a short distance. Monsters will be knocked down. |
| Phosphorous Shells | A barrage of mortar attacks which continuously fire at a spot on the ground that you select for up to X SECONDS, dealing X CORPOREAL DAMAGE each second to all enemies within X FEET of that spot. This requires careful aim, and if hit you'll lose .5 seconds from the channel. |
| Ammo Compartment | You grab a handful of parts from your turret's ammunition compartment, instantly regaining X ACTIONPOINTS but leaving your turret unable to attack for X SECONDS. |
| Steam Vent | You adjust several safety settings on your turret, venting out blasts of hot steam for up to X SECONDS. The steam deals X CORPOREAL DAMAGE every second to all enemies within X FEET of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points. |
| Bugman's Best | You carefully unpack a mini-keg of rare and precious Bugman's Finest Stout with reverential awe. For the next X SECONDS, the faint vapors escaping from the keg will rejuvenate any allies within X FEET of it, restoring X HEALTH every X SECONDS. You dream of the day that the brew will be aged enough to actually tap and drink. |
| Engineer Tactics |
| Reinforced Casing | Adds X Wounds to your turrets. |
| Concussive Mine | Land Mines will now knock players away from the impact. Monsters will be knocked down. |
| Hand-Crafted Scope | Increases your autoattack speed by X% when using a gun. |
| Steady Hand | Reduces the chance that you'll be set back from taking X DAMAGE by X%. |
| Rune Of Forging | When you construct a turret, it will gain a protective barrier which will absorb up to X DAMAGE within the first X SECONDS. |
| Proximity Alarm | Increases your chance to detect hidden enemies by X% as long as you are standing within 20 feet of your turret. |
| Tangling Wire | After ending or being removed, Barbed Wire will now Snare targets by X% and deal X DAMAGE over X SECONDS. |
| Coordinated Fire | Signal Flare will now also cause the victim to suffer X% more X DAMAGE from all sources. |
| Engineer Spec Tactics |
| Quick Reloader | All of your Path Of The Rifleman abilities cost X% fewer action points. |
| Hollow-Points | Snipe and Gun Blast will now deal an additional X DAMAGE over X SECONDS. |
| Stopping Power | Hip Shot now will knock the victim back a short distance. |
| Bandolier | All of your Path Of The Grenadier abilities cost X% fewer action points. |
| Extra Powder | Acid Bomb and Fragmentation Grenade gain a 75% increase to the size of their areas of effect. |
| Throwing Arm | Increases the ranges of all Path Of The Grenadier abilities by X%. |
| Well-Oiled Machine | You can now construct your turrets instantly. |
| Tracer Rounds | Increases your chance to critically hit by X% as long as you are within 20 feet of your turret. |
| Runes Of Warding | Everyone in your group has their Disrupt chance increased by X as long as they are within 40 feet of your turret. |
| Engineer Morale |
| Autoloader | You regain action points X% faster for X SECONDS. |
| Armored Plating | Everyone in your group takes X% less X DAMAGE for X SECONDS. |
| Cannon Smash | A massive cannonball smashes into your target, dealing X DAMAGE and knocking them down for X SECONDS. The victim's armor is reduced by X for X SECONDS. |
| Engineer Spec Morale |
| Scattershot | You release a string of several gun blasts in a row for up to X SECONDS, dealing X DAMAGE each second to all enemies in front of you, up to X FEET away. |
| Artillery Barrage | You select a spot on the ground and call in an artillery strike for up to X SECONDS, dealing X DAMAGE per second to all enemies within X FEET of that spot. |
| Fling Explosives | You fling packets of explosives all around you for up to X SECONDS, dealing X DAMAGE each second to all enemies within X FEET. |
| Engineer Pets |
| Shot | Shoots target for X DAMAGE. |
| Machine Gun | Repeatedly shoots target with armor piercing rounds for X SECONDS, dealing X DAMAGE overall. |
| Gun Turret | |
| Grenade | Fires a compact explosive directly at target for CORPOREAL DAMAGE. |
| High-Explosive Grenade | Launches a high-explosive grenade which deals X CORPOREAL DAMAGE to all enemies within X FEET of it's target. |
| Bombardment Turret | |
| Flamethrower | Releases a searing gout of flame that deals X DAMAGE to all targets in front of the turrent. |
| Scorcher | Turrent rapidly spins while spewing flames dealing X CORPOREAL DAMAGE to all targets within X FEET. |
| Flame Turret | |
| Camouflage | |
| Detonation | |
| Bugman's Brew | |
| Revealed | |
| Runes Of Warding | |
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