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Engineer

Abilities, Tactics and Morale


more info about Engineer Class

back to all Abilities, Tactics and Morale.

Some info can be inaccurate due to game changes.

Engineer Abilities
Gun Blast A gun attack which deals X DAMAGE to your enemy.
Spanner Swipe You clobber your enemy with your spanner, dealing X DAMAGE. If the target is Ailing, then they will become snared, reducing their run speed by X% for X SECONDS.
Fragmentation Grenade You lob a grenade which shatters when it hits your enemy, dealing X CORPOREAL DAMAGE over X SECONDS to the target and all other enemies within X FEET of them.
Gun Turret You construct a turret with a self-aiming gun.Every 4 seconds, the turret will shoot at an enemy up to 100 feet away, usually dealing X DAMAGE. 10% of the time, the turret will fire a rapid series of powerful shots that deals X DAMAGE over X SECONDS and ignores all of the target's armor.You may only have a single Turret at a time.
Field Repair You focus on repairing your turret for up to X SECONDS, restoring HEALTH to it every second. This effect will end if you lose your concentration or run out of action points.
Friction Burn A powerful swipe with your spanner which afflicts your target with an Ailment, dealing X CORPOREAL DAMAGE to the enemy over X SECONDS.
Acid Bomb You toss a grenade which splatters a corrosive acid everywhere. Your target and all other enemies within X FEET of them have their armor reduced by X and their Corporeal resistance reduced by X for X SECONDS.
Incendiary Rounds You fire bullets that burst into flame when they strike the enemy, dealing X CORPOREAL DAMAGE over X SECONDS.
Addling Shot You Detaunt your target, making them hate you less and causing them to deal X% less X DAMAGE to you for X SECONDS. If you attack anyone that you have Detaunted, the effect will immediately end.
Blunderbuss Blast You fire a blast of short-range pellets which deal X DAMAGE to all enemies in front of you, up to X FEET away.
Bombardment Turret You construct a turret with an auto-firing grenade launcher.Every 2 seconds, the turret will lob a grenade at an enemy up to 65 feet away, usually dealing X CORPOREAL DAMAGE. 10% of the time, the turret will launch an explosive grenade which deals X CORPOREAL DAMAGE to the target and all other enemies within X FEET of them.You may only have a single turret at a time.
Barbed Wire You fling coils of barbed wire all around you, rooting all enemies within X FEET in place for X SECONDS. There is a 50% chance of the root breaking with every hit.
Hip Shot A quick shot from the hip which deals X DAMAGE.
Signal Flare You mark the enemy with a bright signal flare, reducing their chance to dodge attacks by X% for X SECONDS.
Flashbang Grenade You toss a grenade which explodes with a burst of force, dealing CORPOREAL DAMAGE to the target and setting back any ability which they were building up by an additional X SECONDS.
Slow And Steady No one can rush a Dwarf who's determined to take their time and do the job right. Your Ballistic Skill is increased by X, but your run speed is reduced by X%.Use this ability again to deactivate it.
Land Mine You deploy a faintly-camouflaged land mine which will persist for up to 2 minutes. When an enemy gets close to the mine, it will detonate, destroying itself and dealing X DAMAGE to all enemies within X FEET. Any enemy hit by the blast has a 25% chance to become knocked down for X SECONDS.You may only have a single land mine at a time.
Self-Destruct You activate the self-destruct mechanism built into your turret, destroying the turret and knocking down all enemies within X FEET of it for X SECONDS.
Flame Turret You construct a turret with a self-firing flamethrower.Every 3 seconds, the turret will usually blast out a cone of fire that deals X CORPOREAL DAMAGE to all enemies in front of it, up to X FEET away. 10% of the time, the turret will vent a fiery explosion which deals X CORPOREAL DAMAGE to all enemies within X FEET of it.You may only have a single turret at a time.
Pepper Bomb You lob a grenade packed full of a noxious choking powder, dealing CORPOREAL DAMAGE to your enemy and silencing them for X SECONDS, making them unable to use magic.
Focused Fire You focus all of your shots on your enemy for up to X SECONDS, dealing X DAMAGE to them every second. This effect will end if you lose your concentration or run out of action points.
Engineer Spec Abilities
Crack Shot A well-aimed shot which deals X DAMAGE and disarms your target for X SECONDS, making them unable to use their weapons.
High-Explosive Ammo You load your gun with a few rounds of special ammunition. For the next X SECONDS, your Gun Blast, Hip Shot, Snipe, and gun autoattacks will also deal an additional X DAMAGE to all enemies within X FEET of your target.This effect will not trigger more than once every second.
Snipe A slow but powerful gun shot which deals X DAMAGE to your enemy and can not be defended against.
Fire Bomb You toss a grenade filled with flaming pitch which deals CORPOREAL DAMAGE to your target immediately, and another X CORPOREAL DAMAGE over X SECONDS.
Concussion Grenade You lob a grenade that releases a powerful shockwave on impact, dealing CORPOREAL DAMAGE to your target and knocking the player back a short distance. Monsters will be knocked down.
Phosphorous Shells A barrage of mortar attacks which continuously fire at a spot on the ground that you select for up to X SECONDS, dealing X CORPOREAL DAMAGE each second to all enemies within X FEET of that spot. This requires careful aim, and if hit you'll lose .5 seconds from the channel.
Ammo Compartment You grab a handful of parts from your turret's ammunition compartment, instantly regaining X ACTIONPOINTS but leaving your turret unable to attack for X SECONDS.
Steam Vent You adjust several safety settings on your turret, venting out blasts of hot steam for up to X SECONDS. The steam deals X CORPOREAL DAMAGE every second to all enemies within X FEET of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points.
Bugman's Best You carefully unpack a mini-keg of rare and precious Bugman's Finest Stout with reverential awe. For the next X SECONDS, the faint vapors escaping from the keg will rejuvenate any allies within X FEET of it, restoring X HEALTH every X SECONDS. You dream of the day that the brew will be aged enough to actually tap and drink.
Engineer Tactics
Reinforced Casing Adds X Wounds to your turrets.
Concussive Mine Land Mines will now knock players away from the impact. Monsters will be knocked down.
Hand-Crafted Scope Increases your autoattack speed by X% when using a gun.
Steady Hand Reduces the chance that you'll be set back from taking X DAMAGE by X%.
Rune Of Forging When you construct a turret, it will gain a protective barrier which will absorb up to X DAMAGE within the first X SECONDS.
Proximity Alarm Increases your chance to detect hidden enemies by X% as long as you are standing within 20 feet of your turret.
Tangling Wire After ending or being removed, Barbed Wire will now Snare targets by X% and deal X DAMAGE over X SECONDS.
Coordinated Fire Signal Flare will now also cause the victim to suffer X% more X DAMAGE from all sources.
Engineer Spec Tactics
Quick Reloader All of your Path Of The Rifleman abilities cost X% fewer action points.
Hollow-Points Snipe and Gun Blast will now deal an additional X DAMAGE over X SECONDS.
Stopping Power Hip Shot now will knock the victim back a short distance.
Bandolier All of your Path Of The Grenadier abilities cost X% fewer action points.
Extra Powder Acid Bomb and Fragmentation Grenade gain a 75% increase to the size of their areas of effect.
Throwing Arm Increases the ranges of all Path Of The Grenadier abilities by X%.
Well-Oiled Machine You can now construct your turrets instantly.
Tracer Rounds Increases your chance to critically hit by X% as long as you are within 20 feet of your turret.
Runes Of Warding Everyone in your group has their Disrupt chance increased by X as long as they are within 40 feet of your turret.
Engineer Morale
Autoloader You regain action points X% faster for X SECONDS.
Armored Plating Everyone in your group takes X% less X DAMAGE for X SECONDS.
Cannon Smash A massive cannonball smashes into your target, dealing X DAMAGE and knocking them down for X SECONDS. The victim's armor is reduced by X for X SECONDS.
Engineer Spec Morale
Scattershot You release a string of several gun blasts in a row for up to X SECONDS, dealing X DAMAGE each second to all enemies in front of you, up to X FEET away.
Artillery Barrage You select a spot on the ground and call in an artillery strike for up to X SECONDS, dealing X DAMAGE per second to all enemies within X FEET of that spot.
Fling Explosives You fling packets of explosives all around you for up to X SECONDS, dealing X DAMAGE each second to all enemies within X FEET.
Engineer Pets
Shot Shoots target for X DAMAGE.
Machine Gun Repeatedly shoots target with armor piercing rounds for X SECONDS, dealing X DAMAGE overall.
Gun Turret
Grenade Fires a compact explosive directly at target for CORPOREAL DAMAGE.
High-Explosive Grenade Launches a high-explosive grenade which deals X CORPOREAL DAMAGE to all enemies within X FEET of it's target.
Bombardment Turret
Flamethrower Releases a searing gout of flame that deals X DAMAGE to all targets in front of the turrent.
Scorcher Turrent rapidly spins while spewing flames dealing X CORPOREAL DAMAGE to all targets within X FEET.
Flame Turret
Camouflage
Detonation
Bugman's Brew
Revealed
Runes Of Warding
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