| Squig Herder Abilities |
| Stabbity | Deals X DAMAGE to your target. |
| Plink | A well aimed arrow that deals X DAMAGE. |
| Yer Bleedin'! | An Ailment which deals X DAMAGE to your target over X SECONDS. |
| What Blocka? | An undefendable attack which deals X DAMAGE. |
| Chomp | Commands your pet to deal X DAMAGE. |
| Stop Runnin! | An Ailment which deals X DAMAGE and snares your target, reducing their run speed by X% for X SECONDS. This ability will continue to build up if you move. |
| Explodin' Arrer | An Ailment which deals X ELEMENTAL DAMAGE to your target and then explodes, dealing an additional X ELEMENTAL DAMAGE over X SECONDS to the target and all other enemies within X FEET of them. |
| Don't Eat Me | You Detaunt your target, making them hate you less and causing them to deal X% less X DAMAGE to you for X SECONDS. If you attack anyone that you have Detaunted, the effect will immediately end. |
| Farty Squig | You cause your pet to explode, dealing X DAMAGE to enemies within X FEET. For the next X SECONDS, the next different squig other than the one that just exploded will be summoned instantly. |
| Cut Ya! | An Ailment which deals X DAMAGE over X SECONDS. |
| Sticky Squigz | All enemies within X FEET become Rooted, making them unable to move for X SECONDS. Rooted targets have a 50% chance to break free when they suffer X DAMAGE. |
| Run 'n Shoot | Deals X DAMAGE to your target. This ability will continue to build up even if you move. |
| Squig Frenzy | You whip your pet in to a frenzy, causing it to do X% more auto attack X DAMAGE for X SECONDS. |
| Choking Arrer | A Crippling shot that deals X DAMAGE and silences your target for X SECONDS, making them unable to use magic. |
| Not So Fast! | A Crippling shot that deals X DAMAGE and reduces your target's Initiative by X for X SECONDS. This ability will continue to build up even if you move. |
| Tastes Like Chicken | You eat your squig, gaining HEALTH. You will gain less health if your pet has taken X DAMAGE. For the next X SECONDS, the next different squig other than the one that was just eaten will be summoned instantly. |
| Drop That!! | A Crippling attack that deals X DAMAGE and disarms your target for X SECONDS, making them unable to use melee or ranged weapons. Only usable against a target that is Ailing. |
| Squig Armor | Summons a massive battle squig which will promptly eat you. From within the battle squig, you can poke and prod it to move it around and make it attack. You will lose control of any squig pets once inside the battle squig. |
| Shoot Thru Ya | A piercing arrow which deals X DAMAGE to all enemies in front of you, up to X FEET away. This ability will continue to build up even if you move. |
| Lots o' Arrers | You concentrate on your target for up to X SECONDS, repeatedly shooting them for X DAMAGE as long as you maintain your concentration. |
| Summon Squig | Summons a basic squig pet which you can order around. This pet is very tough, and can take quite a beating.This squig generates much more hatred in enemy monsters than normal.Cooldown will begin when you lose control of your pet for any reason. |
| Horned Squig | Summons a Horned squig pet which you can order around. This pet deals more X DAMAGE than a basic squig. It is strong against physical attacks, but weak against magic.Your armor is increased by X% as long as this squig is alive.Cooldown will begin when you lose control of your pet for any reason. |
| Gas Squig | Summons a Gas squig pet which you can order around. This pet attacks from range, but is very weak to attacks.The maximum range of your bow attacks is increased by X% as long as this squig is alive.Cooldown will begin when you lose control of your pet for any reason. |
| Spiked Squig | Summons a Spiked squig pet which you can order around. This pet attacks from range and has increased X DAMAGE, but decreased toughness.Your chance to critically hit is increased by X% as long as this squig is alive.Cooldown will begin when you lose control of your pet for any reason. |
| Squig Herder Spec Abilities |
| Shrapnel Arrer | Deals X DAMAGE to your target. On contact, it will explode in to shrapnel, dealing X DAMAGE to all enemies within X FEET of the target over X SECONDS. |
| Poison Arrer | Deals CORPOREAL DAMAGE to your target. |
| Finish 'em Off. | Deals X DAMAGE if your target is below 20% hit points, or X DAMAGE otherwise. |
| Don't Hit Me! | You deal X DAMAGE and interrupt your target's building ability. |
| Spin 'n Slash | Deals X DAMAGE to all enemies in an arc in front of you, up to X FEET away. |
| Foot Stab | A Crippling attack which deals X DAMAGE and stuns your target for X SECONDS. |
| Run Away! | You command your squig to Taunt all enemies within X FEET and knock yourself forward. |
| Rotten Arrer | An Ailment which deals X DAMAGE to your target over X SECONDS and causes all healing effects used on them to become X% weaker. Only usable on a target that is already Ailing. |
| Behind Ya! | A sneaky bow shot which deals X DAMAGE to the target. |
| Squig Herder Tactics |
| Strength In Numbas | Any time one of your groupmates hits an enemy, there is a 25% chance that you will regain X points of Morale over X SECONDS.This effect will not trigger more than once every 3 seconds. |
| Pick On Yer Own Size | Any time you defend yourself against an attack, your chance to critically hit will be increased byX% for X SECONDS. |
| Sharp Toofs | Chomp's X DAMAGE is increased to X, and its cost is reduced by X DAMAGE. |
| He's A Biggun' | Your summoned Squig's Strength and Toughness are increased by X |
| All By Meself | You deal X% more X DAMAGE when you have no pets present. |
| Sharpened Arrers | Explodin Arrer now deals X DAMAGE to the initial enemy, and X DAMAGE over X SECONDS with its explosion. |
| I Got Lots | Your Squig pets no longer have cooldown times. |
| Da Smell Don't Bother Me | Squig Armor's cooldown is reduced by X SECONDS, and it will now last for 90 seconds. |
| Squig Herder Spec Tactics |
| Aimin' Quickly | Plink now builds up X SECONDS faster. |
| I Feelz Yer Pain | Any time you critically hit with a Path Of Big Shootin' ability, you will regain X ACTION POINTS.This effect will not trigger more than once every 3 seconds. |
| Clever Shootin' | All of your Path Of Big Shootin' abilities cost X% fewer action points. |
| Ere, Squiggy! | When you are dealt X DAMAGE, there is a 25% chance that 50% of the X DAMAGE is dealt to your squig, if it is within 45 feet. |
| Sneaky Stabbin | Cut Ya, Drop That!, Don't Hit Me, Spin 'N Slash, and Foot Stab gain a 25% chance to ignore all of the victim's armor. |
| Clever Stabbin' | All of your Path Of Big Stabbin' abilities cost X% fewer action points. |
| Splinterin' Arrers | Run 'N Shoot will now also X DAMAGE all enemies within X FEET of your target. |
| Da Waaagh Iz Strong | Increases durations of Yer Bleeding to 24s, Stop Runnin to 15s, and Not So Fast! to 15s. |
| Shootin' Wif Da Wind | Increases the ranges of all Path Of Quick Shootin' abilities by X%. |