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Magus

Abilities, Tactics and Morale


more info about Magus Class

back to all Abilities, Tactics and Morale.

Some info can be inaccurate due to game changes.

Magus Abilities
Flickering Red Fire Summons a chaotic bundle of red flame that flies toward your opponent to inflict X ELEMENTAL DAMAGE.
Rend Winds Tears at your foe with fierce winds, hitting them three times for a total of X ELEMENTAL DAMAGE.
Daemon Lash An ethereal tentacle swipes the target in front of you for X DAMAGE.
Strengthen Thrall Stabilizes your daemonic minion, restoring HEALTH every second for X SECONDS.
Summon Pink Horror Summons a daemonic minion who specializes in long range attacks. This minion is confined to its summoning circle and cannot move.
Surge of Insanity A surge of chaotic bliss overcomes your target dealing SPIRIT X DAMAGE and sets back any building actions by X SECONDS.
Summon Blue Horror Summons a daemonic minion who specializes in short range area of effect attacks. This minion is confined to its summoning circle and cannot move.
Horrifying Visions Horrifying images distract your opponent, causing them to deal X% less X DAMAGE against you for X SECONDS. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.
Summon Flamer Summons a daemonic minion who specializes in powerful moderate range attacks. This minion is confined to its summoning circle and cannot move.
Surging Violet Fire Tendrils of writhing violet flame coil around your target, burning them for X ELEMENTAL DAMAGE.
Tzeentch's Grip A wave of ether passes over those within X FEET of you, sealing their movement for X SECONDS. There is a 50% chance of the root breaking with every hit.
Aegis of Orange Fire You summon and absorb orange flames to increase your armor by X and toughness by X for X SECONDS.
Glean Magic You strip away the magical protection of your target, reducing all of their resists by X for X SECONDS.
Dissolving Mist A caustic mist envelops your target inflicting X DAMAGE and reducing Toughness by X for X SECONDS
Boon Of Tzeentch For the next X SECONDS, your spells will not be set back when you take X DAMAGE.
Agonizing Torrent Your disk emanates an aura of pain that inflicts X SPIRIT DAMAGE every second for X SECONDS.
Mutating Blue Fire Builds a column of blue flame over your target, dealing X ELEMENTAL DAMAGE and then continues to deal an additional X ELEMENTAL DAMAGE over X SECONDS.
Infernal Blast A daemonic shot that warps the air in front of you dealing X DAMAGE X DAMAGE to all targets within X FEET.
Theft Of Words Rips the voice from your target, dealing X ELEMENTAL DAMAGE and silencing them for X SECONDS.
Swat Aside Summons a great wing to swat your target, dealing X DAMAGE and knocking them back a short distance. Monsters will be knocked down.
Demonic Resistance Increases your groupmember's Corporeal resistance by X.
Magus Spec Abilities
Warping Blast Energy Spirals around your foe dealing X ELEMENTAL DAMAGE, reducing movement speed by X% for X SECONDS and knocking them back a short distance. Monsters will be knocked down.
Perils Of The Warp The next offensive or healing spell your target casts within X SECONDS will open a rift dealing X ELEMENTAL DAMAGE to them.
Bolt Of Change An un-defendable bolt of far traveling force that inflicts X ELEMENTAL DAMAGE.
Seed of Chaos Grows a seed inside your target dealing X DAMAGE over X SECONDS. If left to grow for the entire duration, the seed will explode with the victims life force dealing X SPIRIT DAMAGE to all targets within X FEET.
Tzeentch's Firestorm Creates a great column of wind and flame that deals X DAMAGE every 2 seconds to all targets within X FEET of the area for X SECONDS. This spell requires a high amount of concentration and you will be set back by .5 seconds whenever hit.
Chaotic Rift A rift in the warp is briefly opened pulling players within X FEET of the vortex towards it's center and then snaring everyone within X FEET a second later by X% for X SECONDS. Monsters will be knocked down by the initial pull.
Exchange Vitality Steals X life from your daemon to heal yourself.
Instability You force so much power into your daemon that it explodes from within, dealing X SPIRIT DAMAGE to all targets within X FEET. The lingering taint will drain X AP a second from any targets standing in the blast area for X SECONDS.
Indigo Fire Of Change A horrible torrent of flame that deals X DAMAGE every 2 seconds for X SECONDS. Victims killed while bathed in this flame will become an uncontrolled Horror, mindlessly attacking their former allies for X SECONDS.
Magus Tactics
Unearthly Shriek Pink Horrors, Blue horrors and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for X SECONDS. Taunted targets receive X% more X DAMAGE from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken.
Flame's Kiss Rend Winds and Flickering Red Fire are now un-defendable.
Swift Flames Reduces Surging Violet Fire's cooldown by 7 seconds.
Lasting Aegis Increases durations of Aegis of Orange Fire and Boon Of Tzeentch by 10 seconds.
Redirection Any time you disrupt a spell, you will gain X ACTIONPOINTS. This effect will not trigger more than once every 3 seconds.
Surging Power Increases critical X DAMAGE from Infernal Blast, Surging Violet Fire, and Agonizing Torrent by X%.
Infernal Flesh Daemons will be summoned with X more Wounds.
Daemonic Mending Strengthen Thrall will heal for an additional 33%.
Magus Spec Tactics
Changer's Blessing Surging Violet Fire will now heal you for 50% of X DAMAGE dealt.
Fiery Winds Flickering Red Fire and Surging Violet Fire will hit one additional enemy up to X FEET away from the target.
Chaos Unleashed Increases critical chance for all Path Of Havoc spells by 15%.
Lingering Mist Dissolving Mist will now reapply itself 50% of the time after it ends or is removed.
Infernal Pain Infernal Blast now causes an additional X DAMAGE over X SECONDS.
Wild Changing Increases critical chance for all Path Of Changing spells by 15%
Chaotic Attunement Daemons can now be summoned instantly.
Daemonic Pact Forms a pact with newly summoned daemons that increases both you and your daemon's Toughness by X while it remains in this realm.
Daemonic Contract Your turret will deal 100% more X DAMAGE as long as you are within 30 feet. While your pet is active your AP regeneration is reduced by 20%.
Magus Morale
Grasping Darkness Deals X DAMAGE over X SECONDS and Snares by 60% for X SECONDS
Roiling Winds Winds tear out from your target, dealing X DAMAGE to them and everyone within X FEET every second for 4 seconds.
Conduit Of Chaos Focusing the great powers of Chaos for X SECONDS, you may tirelessly use all your abilities for no AP cost.
Magus Morale
Soul Leak Deals X DAMAGE over X SECONDS and gradually removes opponents AP.
Daemonic Scream Deals X DAMAGE to all targets up to X FEET in front of you.
Firewyrm Of Tzeentch Summons a mighty Firewyrm that will rampage around attacking your enemies for X SECONDS.
Magus Pets
Demonic Fire Deals X ELEMENTAL DAMAGE
Demonic Consumption Deals X ELEMENTAL DAMAGE every half second for 3 seconds and ignores armor.
Warping Energy Deals X ELEMENTAL DAMAGE to all targets in front of Horror within X FEET.
Coruscating Energy Deals X ELEMENTAL DAMAGE to all targets within X FEET and reduces their movement speed by 40%.
Flame Of Tzeentch Deals X ELEMENTAL DAMAGE over X SECONDS.
Flames Of Change Deals X ELEMENTAL DAMAGE over X SECONDS to all targets within X FEET.
Warped Claw Deals X ELEMENTAL DAMAGE to all targets in front the Firewrym within X FEET.
Breath of Change Deals X ELEMENTAL DAMAGE to all targets within X FEET.
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