| Swordmaster Abilities |
| Graceful Strike | A swift attack that deals X DAMAGE and Cripples for an additional X DAMAGE over X SECONDS. Monsters struck with this technique will hate you more. |
| Throw | A basic throwing attack that inflicts X DAMAGE. Has a chance to deal X DAMAGE to a severely wounded target if you are behind them. |
| Quick Incision | A rapid slash to your opponents legs that deals X DAMAGE over X SECONDS and snares them by X% for X SECONDS. |
| Taunt | You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted your opponent will take X% more X DAMAGE from your attacks. This effect will fade after X SECONDS or after your opponent has hit you 3 times. |
| Dragon's Talon | You release two rending blows that deal X SPIRIT DAMAGE each, crippling your target for X SECONDS and reducing the X DAMAGE they deal with every attack by X%. |
| Eagle's Flight | A guarded strike that deals X DAMAGE and improves your chance to parry by X% for X SECONDS. |
| Guard | You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any X DAMAGE that they suffer and all hate that they cause will be split evenly between the two of you. |
| Nature's Blade | You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to steal X stat points from a random stat on your target for X SECONDS. |
| Ensorcelled Blow | A quick precision slash that calls out the enchantment in your blade dealing SPIRIT X DAMAGE. |
| Intimidating Blow | An overpowering strike that deals X DAMAGE and decreases your opponent's morale by X. |
| Gusting Wind | You execute a quick spin rending the air around you and producing a magical shockwave that which deals X DAMAGE to all opponents within X FEET of you. |
| Challenge | You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal X% less X DAMAGE to everyone other than you. This effect will fade after X SECONDS or after your opponent has hit you 3 times. |
| Sapping Strike | A targeted strike that saps the energy from your target dealing X DAMAGE and reducing your opponent's AP by X every second for X SECONDS. |
| Heaven's Blade | You enchant your blade with the spirit of the heavens. All your melee attacks have a 25% chance to deal an additional X SPIRIT DAMAGE to your opponent. |
| Juggernaut | You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects. |
| Wrath of Hoeth | The magic from your blade is released in a staggering explosion that deals X DAMAGE to all opponents within X FEET. In addition your opponent's Spiritual resistance will be reduced by X for X SECONDS. |
| Aethyric Grasp | Roots up to 4 enemies within 30 feet of you, making them unable to move for 5 seconds. Root has a 50% chance to break whenever hit. |
| Dazzling Strike | When your blade hits your opponent it releases a blinding flash of light that deals X DAMAGE, and disorients your target for X SECONDS, increasing their build times by X SECONDS. |
| Phantom's Blade | You enchant your blade with the sprits of the dead. All your melee attacks a 25% chance to remove X morale from your target |
| Wall of Darting Steel | You spin your greatsword with astounding speed forming a wall of steel between you and your opponent. Increases your chance to Dodge, Disrupt and Parry attacks by 50%, but reduces your movement speed by X%. Whenever you Parry an attack you will reflect back X DAMAGE. |
| Blurring Shock | A powerful slash that deals SPIRIT X DAMAGE. |
| Hold The Line! | You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by X% for X SECONDS. You will also defend all allies behind you, up to X FEET away, increasing their chances to dodge and disrupt by X% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.This effect will end if you break your concentration, or run out of action points. |
| Swordmaster Specialist Abilities |
| Phoenix's Wing | A broad slash that hits all opponents in front of you for X DAMAGE, as well as increasing hate from monsters. |
| Ether Dance | You focus on your target, slashing repeatedly for up to X SECONDS, striking them up to five times and dealing SPIRIT X DAMAGE with each hit. |
| Crushing Advance | A calculated shield maneuver that inflicts X DAMAGE and interrupts any spells being cast. In addition your block rate is increased by X for X SECONDS. |
| Crashing Wave | You launch two powerful blows dealing a total of X SPIRIT DAMAGE and knocking your opponent down for X SECONDS. |
| Protection of Hoeth | You call upon the magic in your blade to form a barrier to protect you, absorbing up to X DAMAGE for up to X SECONDS. |
| Whispering Wind | You release two swift blows that deal X SPIRIT DAMAGE each, interupting any building attack and will Silence your target for X SECONDS. |
| Gryphon's Lash | A fierce attack that deals X DAMAGE and cannot be Blocked or Parried. |
| Redirected Force | Redirects the force of a blocked blow into a devastating attack dealing X DAMAGE and generating a large amount of additional hate from monsters. |
| Aethyric Armor | The power coursing through your blade is extended to your armor, increasing it by X and increasing your Disrupt chance by 5%. |
| Swordmaster Tactics |
| Balanced Transition | All abilities that require Improved Balance have a 25% chance to restore 50 action points when used. |
| Mindless Anger | Taunt and Challenge will reduce the Intelligence of anyone affected by |
| Deep Incision | Quick Incision will now reduce the target's run speed by 80%. |
| Isha's Protection | Heals are X% more effect on you. |
| Dampening Talon | Dragon's Talon will now reduce the target's X DAMAGE output by X% for X SECONDS. |
| Ensorcelled Agony | Ensorcelled Blow will now cause an additional X SPIRIT DAMAGE over X SECONDS. |
| Improved Training | Any time you critically hit with an ability that requires Improved Balance, your Strength and Weapon Skill will be increased for 10 seconds. |
| Potent Enchantments | Blade Enchantments will also deal X DAMAGE over X SECONDS whenever they trigger. |
| Effortless Footwork | Swift Footwork no longer requires action points. |
| Forceful Shock | Blurring Shock now knocks back players and knocks down monsters. |
| Impeccable Reactions | Each time you parry an attack, there is a 25% chance that your Balance will be increased. |
| Poised Attacks | Attacks dealt from Improved or Perfect Balance are X% harder to defend against. |
| Adept Movements | Wall Of Darting Steel will now only drain 30 action points per second. |
| Swordmaster Specialist Tactics |
| Balanced Accuracy | Increases your chance to critically hit by X% while you have Improved Balance, or X% while you have Perfect Balance. |
| Gryphon's Precision | Gryphon's Lash gains a 25% chance to Stun the target for 1 second. Your target will not gain the "Unstopable" ward from this Stun. |
| Perfect Defenses | Increase Block and Parry chances by X% when in Improved Balance, and X% when in Perfect balance. |
| Lingering Intimidation | Intimidating Blow will now reduce your target's chance to Critically hit by X% for X SECONDS. |
| Bolstering Enchantments | When Blade Enchants trigger they will also reduce your target's Spiritual and Corporeal resists by X for X SECONDS as well as increasing your own group's Spiritual and Corporeal resists by X for X SECONDS. |
| Volatile Enchantments | Increases the chances for all of your Blade Enchantments to trigger to 50%. |
| Deep Incision | Quick Incision will now inflict X DAMAGE over X SECONDS. |
| Vaul's Buffer | On a succuessful Block, Parry, Dodge or Disrupt you will absorb up to X DAMAGE over the next X SECONDS. This effect will not trigger more than once every 3 seconds. |
| Winds' Force | Gusting Wind's area of effect is increased to 30 feet. |