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Zealot

Abilities, Tactics and Morale


more info about Zealot Class

back to all Abilities, Tactics and Morale.

Some info can be inaccurate due to game changes.

Zealot Abilities
Scourge Power lashes out and inflicts CORPOREAL DAMAGE.
Dark Medicine Restores X life to an ally, and then restores an additional X HEALTH over X SECONDS.
Harbinger of Doom Calls down a Harbinger of Doom upon your enemy. While afflicted by the Harbinger, the target will do X% less X DAMAGE to you.
Mark of Daemonic Fury Increases a groupmember's Strength and Intelligence by X. The bearer of this Mark may also activate it like an ability to inflict X CORPOREAL DAMAGE. A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
Rite of Agony Pains washes over enemies within X FEET of you, inflicting CORPOREAL DAMAGE.
Warp Reality Inflicts X CORPOREAL DAMAGE over X SECONDS.
Glimpse Of Chaos Dispels one Enchantment from your target, if successful, will inflict X CORPOREAL DAMAGE.
Tzeentch Shall Remake You Tzeentch dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeentch may continue his game.
Mark of the Spell Destroyer Increases a groupmember's Initiative and Willpower by X. The bearer of this Mark may activate it like an ability to inflict X CORPOREAL DAMAGE over X SECONDS. A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
Leaping Alteration A bolt of healing energy which instantly leaps to allies within X FEET of the last affected, restoring X HEALTH over X SECONDS. This effect will only pass through each target once, and will affect up to 6 allies.
Tzeentch's Cordial Heals your target for X over X SECONDS.
Breath of Tzeentch All opponents within X FEET of you are knocked back, and monsters are knocked down for 2 seconds.
Mark of the Vortex Increases all your groupmember's resistances by X. The bearer of this Mark may activate it to inflict X CORPOREAL DAMAGE over X SECONDS to all targets within X FEET. A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
Daemonic Fortitude Increases target's Wounds by X for X SECONDS and then heals the recipient for the amount increased.
Dust Of Pandemonium All group members within 150 feet of you are healed for X.
Demon Spittle Spews a vile mixture over everything X FEET in front of you, dealing X CORPOREAL DAMAGE over X SECONDS to all opponents.
Veil Of Chaos For the next X SECONDS, your target will absorb up to X DAMAGE. When the effect fades they will regain X HEALTH.
Tzeentch's Lash Inflicts X CORPOREAL DAMAGE over X SECONDS and silences the target, preventing them from using any magic.
Elixir Of Dark Blessings Heals your target for HEALTH.This is a fragile spell, and will always be set back by a large amount if you are X DAMAGEd while casting it.
Mark of Remaking The groupmember bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by X for 1 hour. A player may only bear a single Mark at a time.
Tzeentch's Cry A quick bolt of power that deals CORPOREAL DAMAGE.
Flash of Chaos A burst of chaos that restores HEALTH to an ally.
Zealot Spec Abilities
Aethyric Shock Overwhelms your opponent with power, inflicting X and stunning them for X SECONDS.
Ritual of Innervation A frenzied, minute long ritual that affects all groupmembers within X FEET, granting them a 20% chance to regain X ACTION POINTS every attack.
Boon Of Tzeentch Drains HEALTH from your bearer of your Harbinger, funneling the amount drained into your defensive target.
Ritual of Superiority Group members in the radius have a 20% chance when taking X DAMAGE to proc a shield that will absorb X DAMAGE for up to 10s. Can not proc more than once every 2 seconds.
Mirror Of Madness Curses your target for X SECONDS so that whenever they cast a heal, it inflicts X CORPOREAL DAMAGE to them.
Storm of Ravens You concentrate on the bearer of your Harbinger and inflict X CORPOREAL DAMAGE every half second for X SECONDS.
Ritual Of Lunacy A dark Ritual that heals any of your groupmates within X FEET of the Ritual with the souls of the fallen, restoring X HEALTH every 5 seconds.
Chaotic Agitation You channel dark forces into the holder of your harbringer and all targets within X FEET of them, dealing X every second for up to X SECONDS.
Wind of Insanity You call up ferocious winds for up to X SECONDS that inflict X DAMAGE every second to targets within X FEET of you. The fierce winds will knock back players a short distance and knock down monsters for 2 seconds.
Zealot Tactics
Warping The Spirit Whenever the bearer of your Harbinger dies, you gain 100 action points and are healed for X
Waves Of Chaos Rituals will now pulse X DAMAGE to all targets within X FEET every 3 seconds based on Mastery level of the Ritual.
Scourged Warping Warp Reality will now deals 10% more X DAMAGE, and every tick of X DAMAGE has a 20% chance of making the next Scourge cast within 10 seconds free.
Empowered Alteration Leaping Alteration will also restore X ACTION POINTS over X SECONDS.
By Tzeentch's Will! Critical direct heals will increase your morale by X. This effect will not trigger more than once every 3 seconds.
Drink Deeply Tzeentch's Cordial will now heal an additional X HEALTH after the effect ends.
Blessing Of Chaos Critical heals will Bless your target for X SECONDS, increasing the power of any heals used on them by 25%.
Endless Gifts Abilities granted through your Marks of Chaos will now have a 30 second cool down.
Zealot Spec Tactics
Manipulation Any time you directly heal someone, there is a 25% chance your offensive target will take X DAMAGE equal to 25% of the healed value.
Chaotic Force The Critical chance on Tzeentch's Cry, Scourge and Boon of Tzeentch is raised by X%.
Changer's Touch Whenever you deal CORPOREAL DAMAGE to the bearer of your Harbinger your defensive target will be healed for 25% of the X DAMAGE.
Transference Your harbinger will deal X DAMAGE every 5 seconds and heal your defensive target for the X DAMAGE done.
Tzeentch's Refreshment Direct heals have a 25% chance to grant your target 50 AP, but will not restore AP to yourself.
Lashing Waves Tzeentch's Lash will now strike all opponents within X FEET of your initial target.
Sweeping Disgorgement Demon Spittle grows ever more corrosive and now also reduces Armor by X and Corporeal resistance by X.
Swirling Vortex Mark of the Vortex's granted ability will now hit all enemies within X FEET of the caster, and will last for X SECONDS
Tzeentch's Grip Any time the bearer of your Harbinger is struck, there is a 25% chance that your allied attacker will be healed for X over X SECONDS.
Zealot Morale
Tzeentch's Talon Reduces your target's armor by X and all resistances by X for X SECONDS.
Eye Of Sheerian Your entire group is healed for X over X SECONDS.
Suppressing The Fragile Unbelievers Your target is healed for X.
Zealot Spec Morale
Tzeentch's Shielding Your group is granted X ACTIONPOINTS, and for X SECONDS, everyone will absorb up to X DAMAGE.
Tzeentch's Scream Knocks back all targets within X FEET of you, dealing X DAMAGE.
Windblock Inflicts X DAMAGE to all targets within X FEET of you, making heals X% less effective on them for X SECONDS.
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