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Warhammer Renown Abilities Advancement



Spending first 20 renown points you can buy:
Unbending Will I Increases Spiritual Resistance by 4
Unbending Will II Increases Spiritual Resistance by 12
Unbending Will III Increases Spiritual Resistance by 24
Fortitude I Increases Toughness by 3
Fortitude II Increases Toughness by 12
Fortitude III Increases Toughness by 30
Fortitude IV Increases Toughness by 60
Fortitude V Increases Toughness by 102
Might I Increases Strength by 3
Might II Increases Strength by 12
Might III Increases Strength by 30
Might IV Increases Strength by 60
Might V Increases Strength by 102
Resolve I Increases Willpower by 3
Resolve II Increases Willpower by 12
Resolve III Increases Willpower by 30
Resolve IV Increases Willpower by 60
Resolve V Increases Willpower by 102
Resilient I Increases Corporeal Resistance by 4
Resilient II Increases Corporeal Resistance by 12
Resilient III Increases Corporeal Resistance by 24
Blade Master I Increases Weapon Skill by 3
Blade Master II Increases Weapon Skill by 12
Blade Master III Increases Weapon Skill by 30
Blade Master IV Increases Weapon Skill by 60
Blade Master V Increases Weapon Skill by 102
Fireproof I Increases Elemental Resistance by 4
Fireproof II Increases Elemental Resistance by 12
Fireproof III Increases Elemental Resistance by 24
Marksmen I Increases Ballistic Skill by 3
Marksmen II Increases Ballistic Skill by 12
Marksmen III Increases Ballistic Skill by 30
Marksmen IV Increases Ballistic Skill by 60
Marksmen V Increases Ballistic Skill by 102
Acumen I Increases Intelligence Skill by 3
Acumen II Increases Intelligence Skill by 12
Acumen III Increases Intelligence Skill by 30
Acumen IV Increases Intelligence Skill by 60
Acumen V Increases Intelligence Skill by 102
Impetus I Increases Initiative by 3
Impetus II Increases Initiative by 12
Impetus III Increases Initiative by 30
Impetus IV Increases Initiative by 60
Impetus V Increases Initiative by 102
Orcs Fear me Killing Greenskins will reduce the morale of any opponents nearby at death.
Chaos Fears me Killing Chaos will reduce the morale of any opponentsnearby at death.
Dark Elves Fear me Killing Dark Elves will reduce the morale of any opponents nearby at death.
Dwarves Fear me Killing Dwarves will reduce the morale of any opponents nearby at death.
The ''Empire'' Fears me Killing Empire will reduce the morale of any opponentsnearby at death.
High Elves Fear me Killing High Elves will reduce the morale of any opponents nearby at death.
Combat Awareness 5% Increased EXP in Realm vs Realm combat
Looter 5% Increased Gold in Realm vs Realm combat
After spending 20 renown points above you can buy:
Vigor I Increases Wounds by 3
Vigor II Increases Wounds by 9
Vigor III Increases Wounds by 18
Vigor IV Increases Wounds by 33
Vigor V Increases Wounds by 54
Arcane Protection I Increases all Resistances by 1
Arcane Protection II Increases all Resistances by 3
Arcane Protection III Increases all Resistances by 6
Sharp Shooter I Increases Initiative and Ballistic Skill by 3
Sharp Shooter II Increases Initiative and Ballistic Skill by 9
Sharp Shooter III Increases Initiative and Ballistic Skill by 18
Sharp Shooter IV Increases Initiative and Ballistic Skill by 33
Sharp Shooter V Increases Initiative and Ballistic Skill by 54
Sage I Increases Intelligence and Willpower by 3
Sage II Increases Intelligence and Willpower by 9
Sage III Increases Intelligence and Willpower by 18
Sage IV Increases Intelligence and Willpower by 33
Sage V Increases Intelligence and Willpower by 54
Reinforcement I Increases Armor by 3%
Reinforcement II Increases Armor by 6%
Reinforcement III Increases Armor by 9%
Discipline I Increases Willpower and Initiative by 3
Discipline II Increases Willpower and Initiative by 9
Discipline III Increases Willpower and Initiative by 18
Discipline IV Increases Willpower and Initiative by 33
Discipline V Increases Willpower and Initiative by 54
Skirmisher I Increases Weapon Skill and Initiative by 3
Skirmisher II Increases Weapon Skill and Initiative by 9
Skirmisher III Increases Weapon Skill and Initiative by 18
Skirmisher IV Increases Weapon Skill and Initiative by 33
Skirmisher V Increases Weapon Skill and Initiative by 54
Assualt I Increases Strength and Weapon Skill by 3
Assualt II Increases Strength and Weapon Skill by 9
Assualt III Increases Strength and Weapon Skill by 18
Assualt IV Increases Strength and Weapon Skill by 33
Assualt V Increases Strength and Weapon Skill by 54
Refreshing Dominance - Dwarf Killing Dwarves will restore a small amoutn of health.
Refreshing Dominance - Empire Killing Empire will restore a small amount of health.
Refreshing Dominance - High Elf Killing High Elves will restore a small amount of health.
Refreshing Dominance - Orc Killing Greenskins will restore a small amoutn of health.
Refreshing Dominance - Chaos Killing Chaos will restore a small amount of health.
Refreshing Dominance - Dark Elf Killing Dark Elves will restore a small amount of health.
Invigorating Victory - Dwarf Killing Dwarves will double your AP regen rate 10% of the time.
Invigorating Victory - Empire Killing Empire will double your AP regen rate 10% of the time.
Invigorating Victory - High Elf Killing High Elves will double your AP regen rate 10% of the time.
Invigorating Victory - Orc Killing Greenskins will double your AP regen rate 10% of the time.
Invigorating Victory - Chaos Killing Chaos will double your AP regen rate 10% of the time.
Invigorating Victory - Dark Elf Killing Dark Elves will double your AP regen rate 10% of the time.
For Glory! 5% Increased Renown in Scenarios
King of the Hill 5% Increased Renown in Skirmish
Mission Focused 5% Increased Renown in Objectives
After spending 40 renown points above you can buy:
Agility I Increases Dodge rate by 2%
Agility II Increases Dodge rate by 6%
Agility III Increases Dodge rate by 12%
Natural Fighter I Increases Auto Attack Damage by 2%
Natural Fighter II Increases Auto Attack Damage by 6%
Natural Fighter III Increases Auto Attack Damage by 12%
Sure Shot I Increases Ranged Crit Chance by 2%
Sure Shot II Increases Ranged Crit Chance by 6%
Sure Shot III Increases Ranged Crit Chance by 12%
Arcane Dismissal I Increases Disrupt rate by 2%
Arcane Dismissal II Increases Disrupt rate by 6%
Arcane Dismissal III Increases Disrupt rate by 12%
Focused Power I Increases Magic Crit Chance by 2%
Focused Power II Increases Magic Crit Chance by 6%
Focused Power III Increases Magic Crit Chance by 12%
Opportunist I Increases Melee Crit Chance by 2%
Opportunist II Increases Melee Crit Chance by 6%
Opportunist III Increases Melee Crit Chance by 12%
Reflexes I Increases Parry rate by 2%
Reflexes II Increases Parry rate by 6%
Reflexes III Increases Parry rate by 12%
Spiritual Refinement I Increases Healing Crit Chance by 2%
Spiritual Refinement II Increases Healing Crit Chance by 6%
Spiritual Refinement III Increases Healing Crit Chance by 12%
Defender I Increases Block rate by 2%
Defender II Increases Block rate by 6%
Defender III Increases Block rate by 12%
Dwarven Camaraderie You receive an additional 5% morale gain for every Dwarf in your group.
Orcish Camaraderie You receive an additional 5% morale gain for every Greenskin in your group.
Empire Alligence You receive an additional 5% morale gain for every Empire in your group.
Chaotic Alligence You receive an additional 5% morale gain for every Chaos in your group.
High Elf Lineage You receive an additional 5% morale gain for every High Elf in your group.
Dark Elf Lineage You receive an additional 5% morale gain for every Dark Elf in your group.
Dwarf Bane You inflict 2% more damage against Dwarves in PvP
Greenskin Bane You inflict 2% more damage against Greenskins in PvP
Empire Bane You inflict 2% more damage against Empire in PvP
Chaos Bane You inflict 2% more damage against Chaos in PvP
High Elf Bane You inflict 2% more damage against High Elves in PvP
Dark Elf Bane You inflict 2% more damage against Dark Elves in PvP
Town Raider 5% Increased Renown in Cities
King Slayer 5% Increased Damage vs Kings
Nemesis Receive 5% less damage from Kings


Some info can be unacurate due to game changes.
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