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Warhammer Renown Abilities Advancement
Spending first 20 renown points you can buy:
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 | Unbending Will I | Increases Spiritual Resistance by 4 | |
Unbending Will II | Increases Spiritual Resistance by 12 | |
Unbending Will III | Increases Spiritual Resistance by 24 |
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 | Fortitude I | Increases Toughness by 3 | |
Fortitude II | Increases Toughness by 12 | |
Fortitude III | Increases Toughness by 30 | |
Fortitude IV | Increases Toughness by 60 | |
Fortitude V | Increases Toughness by 102 |
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 | Might I | Increases Strength by 3 | |
Might II | Increases Strength by 12 | |
Might III | Increases Strength by 30 | |
Might IV | Increases Strength by 60 | |
Might V | Increases Strength by 102 |
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 | Resolve I | Increases Willpower by 3 | |
Resolve II | Increases Willpower by 12 | |
Resolve III | Increases Willpower by 30 | |
Resolve IV | Increases Willpower by 60 | |
Resolve V | Increases Willpower by 102 |
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 | Resilient I | Increases Corporeal Resistance by 4 | |
Resilient II | Increases Corporeal Resistance by 12 | |
Resilient III | Increases Corporeal Resistance by 24 |
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 | Blade Master I | Increases Weapon Skill by 3 | |
Blade Master II | Increases Weapon Skill by 12 | |
Blade Master III | Increases Weapon Skill by 30 | |
Blade Master IV | Increases Weapon Skill by 60 | |
Blade Master V | Increases Weapon Skill by 102 |
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 | Fireproof I | Increases Elemental Resistance by 4 | |
Fireproof II | Increases Elemental Resistance by 12 | |
Fireproof III | Increases Elemental Resistance by 24 |
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 | Marksmen I | Increases Ballistic Skill by 3 | |
Marksmen II | Increases Ballistic Skill by 12 | |
Marksmen III | Increases Ballistic Skill by 30 | |
Marksmen IV | Increases Ballistic Skill by 60 | |
Marksmen V | Increases Ballistic Skill by 102 |
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 | Acumen I | Increases Intelligence Skill by 3 | |
Acumen II | Increases Intelligence Skill by 12 | |
Acumen III | Increases Intelligence Skill by 30 | |
Acumen IV | Increases Intelligence Skill by 60 | |
Acumen V | Increases Intelligence Skill by 102 |
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 | Impetus I | Increases Initiative by 3 | |
Impetus II | Increases Initiative by 12 | |
Impetus III | Increases Initiative by 30 | |
Impetus IV | Increases Initiative by 60 | |
Impetus V | Increases Initiative by 102 |
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 | Orcs Fear me | Killing Greenskins will reduce the morale of any opponents nearby at death. |
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 | Chaos Fears me | Killing Chaos will reduce the morale of any opponentsnearby at death. |
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 | Dark Elves Fear me | Killing Dark Elves will reduce the morale of any opponents nearby at death. |
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 | Dwarves Fear me | Killing Dwarves will reduce the morale of any opponents nearby at death. |
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 | The ''Empire'' Fears me | Killing Empire will reduce the morale of any opponentsnearby at death. |
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 | High Elves Fear me | Killing High Elves will reduce the morale of any opponents nearby at death. |
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 | Combat Awareness | 5% Increased EXP in Realm vs Realm combat |
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 | Looter | 5% Increased Gold in Realm vs Realm combat |
After spending 20 renown points above you can buy:
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 | Vigor I | Increases Wounds by 3 | |
Vigor II | Increases Wounds by 9 | |
Vigor III | Increases Wounds by 18 | |
Vigor IV | Increases Wounds by 33 | |
Vigor V | Increases Wounds by 54 |
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 | Arcane Protection I | Increases all Resistances by 1 | |
Arcane Protection II | Increases all Resistances by 3 | |
Arcane Protection III | Increases all Resistances by 6 |
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 | Sharp Shooter I | Increases Initiative and Ballistic Skill by 3 | |
Sharp Shooter II | Increases Initiative and Ballistic Skill by 9 | |
Sharp Shooter III | Increases Initiative and Ballistic Skill by 18 | |
Sharp Shooter IV | Increases Initiative and Ballistic Skill by 33 | |
Sharp Shooter V | Increases Initiative and Ballistic Skill by 54 |
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 | Sage I | Increases Intelligence and Willpower by 3 | |
Sage II | Increases Intelligence and Willpower by 9 | |
Sage III | Increases Intelligence and Willpower by 18 | |
Sage IV | Increases Intelligence and Willpower by 33 | |
Sage V | Increases Intelligence and Willpower by 54 |
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 | Reinforcement I | Increases Armor by 3% | |
Reinforcement II | Increases Armor by 6% | |
Reinforcement III | Increases Armor by 9% |
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 | Discipline I | Increases Willpower and Initiative by 3 | |
Discipline II | Increases Willpower and Initiative by 9 | |
Discipline III | Increases Willpower and Initiative by 18 | |
Discipline IV | Increases Willpower and Initiative by 33 | |
Discipline V | Increases Willpower and Initiative by 54 |
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 | Skirmisher I | Increases Weapon Skill and Initiative by 3 | |
Skirmisher II | Increases Weapon Skill and Initiative by 9 | |
Skirmisher III | Increases Weapon Skill and Initiative by 18 | |
Skirmisher IV | Increases Weapon Skill and Initiative by 33 | |
Skirmisher V | Increases Weapon Skill and Initiative by 54 |
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 | Assualt I | Increases Strength and Weapon Skill by 3 | |
Assualt II | Increases Strength and Weapon Skill by 9 | |
Assualt III | Increases Strength and Weapon Skill by 18 | |
Assualt IV | Increases Strength and Weapon Skill by 33 | |
Assualt V | Increases Strength and Weapon Skill by 54 |
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 | Refreshing Dominance - Dwarf | Killing Dwarves will restore a small amoutn of health. |
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 | Refreshing Dominance - Empire | Killing Empire will restore a small amount of health. |
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 | Refreshing Dominance - High Elf | Killing High Elves will restore a small amount of health. |
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 | Refreshing Dominance - Orc | Killing Greenskins will restore a small amoutn of health. |
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 | Refreshing Dominance - Chaos | Killing Chaos will restore a small amount of health. |
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 | Refreshing Dominance - Dark Elf | Killing Dark Elves will restore a small amount of health. |
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 | Invigorating Victory - Dwarf | Killing Dwarves will double your AP regen rate 10ÿ% of the time. |
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 | Invigorating Victory - Empire | Killing Empire will double your AP regen rate 10ÿ% of the time. |
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 | Invigorating Victory - High Elf | Killing High Elves will double your AP regen rate 10ÿ% of the time. |
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 | Invigorating Victory - Orc | Killing Greenskins will double your AP regen rate 10% of the time. |
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 | Invigorating Victory - Chaos | Killing Chaos will double your AP regen rate 10% of the time. |
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 | Invigorating Victory - Dark Elf | Killing Dark Elves will double your AP regen rate 10% of the time. |
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 | For Glory! | 5% Increased Renown in Scenarios |
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 | King of the Hill | 5% Increased Renown in Skirmish |
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 | Mission Focused | 5% Increased Renown in Objectives |
After spending 40 renown points above you can buy:
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 | Agility I | Increases Dodge rate by 2% | |
Agility II | Increases Dodge rate by 6% | |
Agility III | Increases Dodge rate by 12% |
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 | Natural Fighter I | Increases Auto Attack Damage by 2% | |
Natural Fighter II | Increases Auto Attack Damage by 6% | |
Natural Fighter III | Increases Auto Attack Damage by 12% |
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 | Sure Shot I | Increases Ranged Crit Chance by 2% | |
Sure Shot II | Increases Ranged Crit Chance by 6% | |
Sure Shot III | Increases Ranged Crit Chance by 12% |
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 | Arcane Dismissal I | Increases Disrupt rate by 2% | |
Arcane Dismissal II | Increases Disrupt rate by 6% | |
Arcane Dismissal III | Increases Disrupt rate by 12% |
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 | Focused Power I | Increases Magic Crit Chance by 2% | |
Focused Power II | Increases Magic Crit Chance by 6% | |
Focused Power III | Increases Magic Crit Chance by 12% |
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 | Opportunist I | Increases Melee Crit Chance by 2% | |
Opportunist II | Increases Melee Crit Chance by 6% | |
Opportunist III | Increases Melee Crit Chance by 12% |
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 | Reflexes I | Increases Parry rate by 2% | |
Reflexes II | Increases Parry rate by 6% | |
Reflexes III | Increases Parry rate by 12% |
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 | Spiritual Refinement I | Increases Healing Crit Chance by 2% | |
Spiritual Refinement II | Increases Healing Crit Chance by 6% | |
Spiritual Refinement III | Increases Healing Crit Chance by 12% |
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 | Defender I | Increases Block rate by 2% | |
Defender II | Increases Block rate by 6% | |
Defender III | Increases Block rate by 12% |
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 | Dwarven Camaraderie | You receive an additional 5% morale gain for every Dwarf in your group. |
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 | Orcish Camaraderie | You receive an additional 5% morale gain for every Greenskin in your group. |
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 | Empire Alligence | You receive an additional 5% morale gain for every Empire in your group. |
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 | Chaotic Alligence | You receive an additional 5% morale gain for every Chaos in your group. |
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 | High Elf Lineage | You receive an additional 5% morale gain for every High Elf in your group. |
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 | Dark Elf Lineage | You receive an additional 5% morale gain for every Dark Elf in your group. |
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 | Dwarf Bane | You inflict 2% more damage against Dwarves in PvP |
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 | Greenskin Bane | You inflict 2% more damage against Greenskins in PvP |
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 | Empire Bane | You inflict 2% more damage against Empire in PvP |
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 | Chaos Bane | You inflict 2% more damage against Chaos in PvP |
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 | High Elf Bane | You inflict 2% more damage against High Elves in PvP |
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 | Dark Elf Bane | You inflict 2% more damage against Dark Elves in PvP |
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 | Town Raider | 5% Increased Renown in Cities |
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 | King Slayer | 5% Increased Damage vs Kings |
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 | Nemesis | Receive 5% less damage from Kings |
Some info can be unacurate due to game changes.
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